Answer:
What Language? Once you respond with a comment, I will be happy to write the code for you. I write code 24/7 (Because I have nothing better to do), so I will wait for you to comment. Also is there any pre-existing code?
Explanation:
The answer is the second answer Increasing the size of the wire.
I believe that the answer to the question provided above is that with the age of improving technology, the aspects of future games will be based more unto electronic games or e-games.
Hope my answer would be a great help for you. If you have more questions feel free to ask here at Brainly.
Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers.
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.