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amid [387]
3 years ago
5

What do u think a creative app must have? Please answer the question ASAP!!

Computers and Technology
1 answer:
jarptica [38.1K]3 years ago
3 0

Answer:

  1. Responsive
  2. Identifies a Target Demographic
  3. Encourages User Engagement
  4. Beautiful UI Design
  5. Follows Platform Design Gipuidelines
  6. Use of Familiar Screens
  7. Functionless Navigation Feature

Explanation:

ÔwÔ

You might be interested in
What is the best software for game design
riadik2000 [5.3K]

The 2D Design Engines

10. Sploder

This program should be labeled a product for the very novice of game designers and developers. It features a very simple interface that can be used to make shooters and platformers. The custom game, which Sploder creates, always comes out as flash, which is arguably one of the best places to start anyway. It features a drag and drop interface, and your games can also be shared with other Sploder users, making it a community application.

9. RPG Maker XP

Yet another beginner program RPG Maker is well known all around the gaming community as an awesome place to start designing. It features many tropes of those old 16bit RPG games that were in the rage during the early 90’s. Along the way, the program usually holds your hand through the process of creating your world and story, which is also supplemented by countless FAQs and forums discussing the program.

8. Multimedia Fusion 2

For the fledgling designer who has more than a few games under their belt, Multimedia Fusion 2 is the next logical step in design. It contains and intricate system that details a lot of design when it comes to levels, characters, and actions. The design also allows for easy assignment of behaviors to objects, as everything can be done through dragging and a little bit of event planning. Overall, this is a powerful program that any designer should try out in the long run.

7. Construct Classic

Construct Classic shares a lot of the same tropes with easy to use designing software in that it is very easy to use. The classic version of this program boasts the ability to create Direct X titles with the addition of an awesome physics engine, even system, and fully realized pixel shader effects. The program is ideal for creating prototypes, but can also be used to make simple games.

6. Flixel

In terms of 2D game design, Flixel reigns supreme because of one very important fact. A created game with the Flixel engine can be distributed freely, with no need to purchase a license to distribute the said game. It also got one of the most supportive forums as the program is constantly updated with improved collision and even boxes, along with countless 2D objects.

The 3D Design Engines

5. UDK (Unreal Development Kit)

The Unreal Engine is an iconic design program, and there are tons of titles that prove the very same. It has been in use for so many years that no one can dispute how powerful it really is. At the same time, it’s a very good intermediate level design program, as it features a full 3D workspace where designs for levels and characters can all be made. Be forewarned though, this is a very professional program, and if you intend to create game, you’ll have to pay $100 plus royalties for each sale.

4. Blitz Max

For beginners that want to upgrade from 2D to 3D without too many hiccups, Blitz Max is the perfect tool to translate that journey. It features a very fundamental approach to 3D games design, buy at the same time, it doesn’t restrict the user in too many ways. In terms of graphical quality, don’t expect too much out of it as the aesthetics are based on the most fundamental designs.

3. Pygame

One of the reasons why Pygame is on this list is because it deals with the Python programming language. This makes it a very big contender as Python mostly belongs the PS3 format, and is a tricky language to master. However, this program, with the many countless tutorial books makes it easier to grasp every concept required in making games.

2. XNA Games Studio

XNA is the prime language you should pick if you’re really considering getting serious with games design and creation. The design program has countless different titles under its already well established repertoire, and that is still fast growing. However, you also have to be aware that the software is on the technical side of design, as you may see in games Spelunky or Magicka.

1. Unity3D

We can’t all be masters of programming languages, and certainly, not all of us have the ability to create game engines from scratch. This is basically the idea behind Unity 3D, and it upholds that same ideal very well because it takes a very hands-off approach to your design. There are many different tutorials on how you can get started on this engine, so starting now might be beneficial to you.

7 0
3 years ago
Read 2 more answers
when a driver receives a text while driving, what can 2022 versa’s hands-free text messaging assistant do?
Lena [83]

Answer:

It can translate text to voice

Explanation:

7 0
3 years ago
Please help! I don’t know the answer to it :( it’s Fashion marketing
Oxana [17]

Answer:

I believe the answer should be C)

Sorry if it’s wrong,but hope it helps

8 0
3 years ago
Jenn wants to assign a value to the favorite car variable: favoriteCar = Toyota but gets an error message. What does she need to
Valentin [98]

Answer:

The correct answer is:

Option D: Put Quotation marks around the string

Explanation:

There are various data types that are used to store data in programming i.e. numeric, alphabetic, alphanumeric etc.

Given that Jenn wants to store the value in variable. The names of cars are usually rods and the data type for them is string.

Whenever a string is used, quotation marks are used around it. The quotation marks make it easier for the compilers and interpreters to identify string.

Hence,

The correct answer is:

Option D: Put Quotation marks around the string

8 0
3 years ago
Code an application program that keeps track of student informationat your college . Include their name, identification numbers,
timurjin [86]

Answer:

The full code is added in the comments as per regulations. Continuation of driver.java code from the comments is available on the screenshot

Explanation:

Editable code:

//ListingNode.java

class ListingNode {

   private listpro listing11;

   private ListingNode nextnode;

   public ListingNode(listpro listing11) {

       this.listing11 = listing11;

   }

   public listpro getListing() {

       return listing11;

  }

   public void setListing(listpro listing11) {

       this.listing11 = listing11;

   }

   public ListingNode getnextnode() {

       return nextnode;

   }

   public void setnextnode(ListingNode nextnode) {

       this.nextnode = nextnode;

   }

}

public class Listlinked {

   private ListingNode headnode;

   public Listlinked() {

       headnode = null;

   }

   public void insert(listpro listing11) {

       ListingNode listingNode = new ListingNode(listing11);

       if(headnode == null) {

           headnode = listingNode;

       } else {

           ListingNode tempval = headnode;

           while (tempval.getnextnode() != null) {

               tempval = tempval.getnextnode();

           }

           tempval.setnextnode(listingNode);

       }

   }

   public listpro fetch(String name) {

       ListingNode tempval = headnode;

       while (tempval != null) {

           if(tempval.getListing().getNamedata().equalsIgnoreCase(name)) {

               return tempval.getListing();

           }

           tempval = tempval.getnextnode();

       }

       return null;

   }

   public boolean delete(String name) {

       ListingNode tempval = headnode;

       boolean found = false;

       if(headnode != null) {

          if(headnode.getListing().getNamedata().equalsIgnoreCase(name)) {

               headnode = headnode.getnextnode();

               found = true;

           } else {

               while (tempval.getnextnode() != null) {

                   if (tempval.getnextnode().getListing().getNamedata().equalsIgnoreCase(name)) {

                       found = true;

                       tempval.setnextnode(tempval.getnextnode().getnextnode());

                       break;

                   }

                   tempval = tempval.getnextnode();

               }

           }

       }

       return found;

   }

   public void printAll() {

       ListingNode tempval = headnode;

       while (tempval != null) {

           System.out.println(tempval.getListing().toString());

           tempval = tempval.getnextnode();

       }

   }

}

//listpro.java

import javax.swing.*;

public class listpro {

   private String Name;

   private int ID;

   private float grade_point;

   public listpro(){

   }

 public listpro(String Name, int ID, float grade_point){

       this.Name = Name;

       this.ID = ID;

       this.grade_point = grade_point;

   }

   public String getNamedata() {

       return Name;

   }

   public void setNamedata(String Name) {

       this.Name = Name;

   }

   public int getID() {

       return ID;

   }

   public void setID(int ID) {

       this.ID = ID;

   }

   public float getgrade_point() {

       return grade_point;

   }

   public void setgrade_point(float grade_point) {

       this.grade_point = grade_point;

   }

   public listpro deepCopy(){

       listpro clone = new listpro(Name,ID,grade_point);

       return clone;

   }

   public String toString(){

       return "Name : " + Name + "\nID :" + ID + "\nGrade points :" + grade_point;

   }

   public void input(){

       Name = JOptionPane.showInputDialog("Enter a Name");

       ID = Integer.parseInt(JOptionPane.showInputDialog("Enter an ID"));

       grade_point = Float.parseFloat(JOptionPane.showInputDialog("Enter a grade point average"));

   }

}

6 0
4 years ago
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