In the early 1900's , a company often provided a company town, a place where the worker could live in the near working location ( usually like a mining location)
The workers usually were lured by the promise of high wage.
But here's the thing, in company town, a source of living usually can only obtained in a company store, and the cost is really high.
So instead of getting a high wage, the workers trapped in huge debt to the company, creating some sort of slavery that they have to work to pay off their debt to the company
Techincally, the company could easily bring those workers to the court ( even though is very cruel, they obtain the debt in a 'legal' way), so basically workers cant do a thing
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Answer:
Conformity, Innovation, Ritualism, Retreatism, and Rebellion.
Explanation:
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Answer:
False
Explanation:
A microculture is a group of people with the same characteristics, rituals and slang. In Allen's case, he has an interest in eSports tournaments and always supports a particular team that is UniVi Gaming. Note that in this scenario nobody's age was mentioned, so we can conclude that age is not an important factor in influencing Allen to cheer for his favorite team.
Thus, we can conclude that in this scenario Allen's interest in eSports is an example of a microculture based on common interests. Allen is as interested in eSports as his team is.
Answer:
I believe the bombing of Hiroshima
Answer:One year old
Explanation:A one year old begins to recognise, get attached and become affectionate towards their care-givers however they are at the stage where they are aware of someone they do not know and they are usual not comfortable with those strangers.
The reason why they cry when they are dropped at the day care centre because they start to experience separation anxiety; where they don't want to be separated from the familiar faces or from those with whom they already feel comfortable.