(x^2) - 16 / x+4 = (x-4)(x+4) / (x+4) = x-4, x not equal to -4
D is the answer.
No bucease it has a negative on the 11 and the other one don’t
Answer: 145
Step-by-step explanation: I say this because it has 14. 4 then
This was the answer I came up with - 3.5
Answer: 3
Step-by-step explanation:
The 3D vector consists of 3 axes, let's say x, y and z.
Now, a vector P lies in all of them.
So, the angle it makes with x axis is α
The angle it makes with y axis is β
The angle it makes with z axis is γ
So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.