4 tables. 4*4 is 16, meaning that even if 4 players want to sit together it doesn't make a difference. With 16 players and 4 at a table we are going to need 4 tables.
Answer: Polygon Q's area is 1/4 of Polygon P's area
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Explanation:
Imagine we had a square with side length 8. The area of this square is 8*8 = 64.
Now let's reduce each side of the square by the scale factor 1/2. So each new side is 8*(1/2) = 4. The area of this smaller square is 4*4 = 16.
Comparing the new area (16) to the old one (64), we see that the new area is 16/64 = 1/4 of the old area.
In other words,
new smaller area = (1/4)*(old larger area)
So this is one example to see why (1/2)*(1/2) = 1/4 is the area scale factor based on the linear scale factor of 1/2. In short, (1/2)^2 = 1/4. Whatever the original scale factor is, square it and you'll get the area scale factor.
For an inverse function, switch the x and the y.
If for function f(x), ordered pair (7, 2) is a solution,
then for the inverse of function f(x), (2, 7) is a solution.
Answer: C. (2, 7)
Answer:
x is equal to negative one, and y is equal to negative four.
Step-by-step explanation:
You can do this by solving one of the equations by either x or y, then substituting it into the other. Let's solve the second one for y:

Now we'll substitute that into the first equation:

So we now know that x is equal to -1. We can simply substitute that into one of the original equations to find y:

We now know that x is equal to -1, and y is equal to -4. We can also check our answer by plugging that -4 into the other equation, and see if we still get -1:

So we know that our answer is correct.