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Ne4ueva [31]
3 years ago
6

What is Communication​

Computers and Technology
1 answer:
iVinArrow [24]3 years ago
3 0
Computer communications describes a process in which two or more computers or devices transfer data, instructions, and information. ... A sending device that initiates an instruction to transmit data, instructions, or information. A communications device that connects the sending device to a communications channel.
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How Extreme Programming addresses Software Testing andevolution ?
kumpel [21]

Answer:

Extreme programming is a software development technique which is used to enhance software quality and it's response to ever changing customer requirements.

Testing

Testing is main focus in extreme programming.Extreme programming addresses testing in a way that if a minute testing can eliminate a bit of flaws, extensive testing can terminate a lot of flaws.

Evolution in Extreme programming is like this:-

Coding:-First programmers will code the problem.

Testing :- Testing is done to remove flaws.

Listening:- Programmers must listen to the customers to what they need.

Designing:-Then design according to the customer needs.

6 0
3 years ago
Define algorithm<br> Write a small algorithm
Nataly [62]

Answer:

an algorithm (pronounced AL-go-rith-um) is a procedure or formula for solving a problem, based on conducting a sequence of specified actions. A computer program can be viewed as an elaborate algorithm. In mathematics and computer science, an algorithm usually means a small procedure that solves a recurrent problem.

3 0
3 years ago
Read 2 more answers
Design and implement a class called Sphere that contains instance data that represent the sphere’s diameter. Define the Sphere c
Zolol [24]

Answer:

Import java.awt.*;

import java.util.*;

public class Sprhere

{// Instance Data private double surfaceA, volume, r, diameter; //Constructors public Sphere ()

{r = 0;diameter = 0; surfaceA = 0;volume = 0;}

public Sphere (double radius, double d, double SA, double v)

{this. r = radius; this. diameter = d; this. surfaceA = SA;this.volume = v;}

//--------------------------------------------------------------------// Accesors.//--------------------------------------------------------------------public double get Radius()

{return r;}

public double get Diameter()

{return diameter;}

public double get SurfaceA()

{return surfaceA;}

public double get Volume()

{return volume;}

//--------------------------------------------------------------------// Mutators.//--------------------------------------------------------------------

3 0
3 years ago
Create a class named student. a student has fields for an id number, number of credit hours earned, and number of points earned.
PIT_PIT [208]

/****************

* Student.java *

****************/

public class Student

{

   int sid;

   int credithours;

   int points;

   double averagegrade;

 // constructor to assign initial values

   public Student() {

       this.sid = 9999;

       this.credithours = 3;

       this.points = 12;

   }

 // methods to assign values to all fields.

   public void setCredithours(int credithours) {

       this.credithours = credithours;

   }

   public void setPoints(int points) {

       this.points = points;

   }

   public void setSid(int sid) {

       this.sid = sid;

   }

 // method to compute the grade point average field by dividing points by credit hours earned.

   public void computeAveragegrade()

   {

       this.averagegrade = this.points / this.credithours;

   }

 // methods to display the values in each Student field

   public void showSid(){

       System.out.println("Student id is : " + this.sid);

   }

   public void showPoints(){

       System.out.println("Number of points earned : " + this.points);

   }

   public void showCredithours(){

       System.out.println("Number of credit hours earned : " + this.credithours);

   }

   public void showAveragegrade(){

       System.out.println("Average grade point is : " + this.averagegrade);

   }

}

5 0
3 years ago
1. asynchronous_communication
algol [13]
Communications in which data can be transmitted intermittently rather than in a steady stream.
3 0
4 years ago
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