Answer:Each games had similarities, like both were popular games in their society; the activity was aimed to worship gods; also these events were used to find a candidate to sacrifice gods, so had kill endings; also, both were connected to their mythology. And finally, both of them where used as entertainment.
Explanation:
Answer:
They risked death.
Explanation:
They risked death because when many slavers tracked down their escaped slaves, they would kill them because of disobedience.
A cultural system creates a unique world that is experienced as "reality" by its members. The people of a certain culture come to accept the "realities" which form its culture.
However, when groups of different cultures come together, their "realities" become confronted. Creating a clash of cultures. The outcome of this clash is decided by the material power of each of this groups. The group with the most material will emerge victoriously and end up influencing the other group with its cultural system. Therefore, individuals from the influenced culture will end up learning a new "reality" by force. On the other hand, individuals of the influencing culture tend to see the others as "objects of study".
Clashes of cultures have been occurring throughout time, affecting the cultural authenticity of groups. Due to the constant blend of cultures, it is nowadays, very difficult to consider that a certain cultural group is "truly authentic".
The answer is purposiveness of behavior.
Edward Tolman is a purposive behaviorist whose work contributed to cognitive learning theory. His theory was called Purposive Behaviorism because he dealt with behaviors that are purposive or goal directed. Behaviors become purposive when an individual seeks something in its environment. The bits of knowledge and cognition gathered while seeking in the environment serve as cognitive maps are used to navigate more and find routes to his goal.