Answer:
•Make sure doorway openings are at least 32 inches wide and doorway thresholds are no higher than 1/2 inch.
•Keep aisles wide and clear for wheelchair users.
•Make sure all levels of the lab are connected by a wheelchair-accessible route of travel.
For students with mobility impairments, make sure there are procedures in place for retrieving materials that may be inaccessible.
Make sure ramps and/or elevators are provided as an alternative to stairs. Elevators should have both auditory and visual signals for floors. Elevator buttons should be marked in large print and Braille or raised notation and easily reachable for wheelchair users.
Locate the lab near wheelchair-accessible restrooms with well-marked signs.
Service desks need to be wheelchair-accessible.
Provide ample, high-contrast, large-print directional signs throughout the lab. Mark equipment in the same fashion.
Provide study carrels, hearing protectors, or private study rooms for users who are easily distracted by noise and movement around them.
Provide at least one adjustable-height table with easily reachable controls for each type of computer.
Have wrist rests available to those who require extra wrist support while typing.
Keep document holders available to help users position documents for easy reading.
Answer:
I think the best option would be C. Marked
Explanation:
hope this helps and sorry if it is incorrect.
<span>The best and most correct answer among the choices provided by the question is the fourth choice.
A way of determining that a site is realiable is examining comments about the <span>webpage.</span></span><span>
I hope my answer has come to your help. God bless and have a nice day ahead!</span>
Answer:
Please the code snippet below, the code was writen in Kotlin Language
Explanation:
const val inches:Int= 12 . //This is the const value
fun main(args: Array<String>) {
//this will ask the user for input
print("Enter a number")
//this will do the conversion
var valueInFeet= Integer.valueOf(readLine())*inches
print("The value in feet is $valueInFeet feet(s)")
}
Answer:
A class is like a blueprint of object.
Explanation:
A class defines the kinds of data and the functionality their objects will have.
A class enables you to create your own custom types by grouping together variables of other types, methods and events.
In C#, we can create a class using the class keyword.
Here's a sample program:
using System;
namespace ConsoleApplication
{
public class Test
{
public static void Main()
{
Add a1 = new Add(70, 50);
a1.AddNumbers();
Console.ReadLine();
}
}
class Add
{
private int row;
private int column;
public Add(int r, int c)
{
row = r;
column = c;
}
public void AddNumbers()
{
Console.WriteLine(row+column);
}
}
}
output: 120
Explanation of the program:
I have created a class named Add. Within a class, row and column are two fields and AddNumbers() is a method. We also have constructor to initialize row and column.
In main method, If I need to invoke members of the class, I must create an instance of the class. We can create any number of instances using the single class.IN our program, a1 is the reference variable using which we can invoke members of the class. I invoked function in the class and passed arguments to the constructor while creating an instance.
Those values are assigned to method variables and it operated the addition. Thus the output is 120.