The following passage from pages 237–238 shows how fear and hope are not only powerful weapons but are, sometimes, also interwoven in some of the books passages:
“Sometimes,” the man said, “the harsh realities of life can blind us to the beauty and promise in our world.” He motioned to Amina and her baby. “When we see a child mother, we see only shame. We must look closer and see courage.” Amina rocked her baby and spoke to a mother whose toddler sat at her feet, patting on a drum. The man pointed to an older boy, who was speaking with the elderly villager with the milky eyes. A jagged scar carved a line from the boy’s forehead to his chin, and a gaping hole occupied the spot where his right eye should have been. “When we look at a face scarred by war, we see only pain. We must look deeper and see strength.” The elderly villager reached out and took the boy’s hand in his. “And when the world looks at the former abductees and child soldiers of the LRA,” the man said, “they must look past the crimes they were forced to commit and see them for who they truly are.”
Answer
lizards:reptiles::pandas:bears
Explanation:
An analogy draws a relationship between two different things. The purpose is to compare those things by finding something that connects them, despite the differences. An example of relationship found in analogies is the performer-action relationship (actor:act; worker:work).
In the case we are analyzing here, lizards:reptiles, the analogy provided is a part-whole one. Lizards are a type of reptile, they are a group, a part that belongs to the whole. Thus, to complete the analogy, we need to find a pair that conveys the same logic. The best one is pandas:bears. Pandas are a type of bear. In the whole that is "bears", we have a group, a part that is "pandas".
acting or done quickly and without thought or care.
Answer:
The Boo Radley game was an improvised and imagined version of how the children assumed happened in the Radley household. The game was played by Jem, Dill, and Scout 'in secret'.
The game seemed hardly accurate because as Scout revealed, Boo seemed to enjoy seeing the children play and even 'laughed' observing them.
Explanation:
Harper Lee's "To Kill A Mockingbird" revolves around the small town of Maycomb in Alabama through the eyes of Scout Finch, a young girl, and the protagonist and narrator. The novel deals with themes of race, society, law, right, wrong, etc. among others.
The Boo Radley game was a game that Jem brought up. <em>"I was Mrs. Radley, and all I had to do was come out and sweep the porch. Dill was old Mr. Radley: he walked up and down the sidewalk and coughed when Jem spoke to him. Jem, naturally, was Boo: he went under the front steps and shrieked and howled from time to time."</em> The game was a depiction of the Radley family, stories about them, and different versions of what happened in the Radley home as the children assumed them to be.
The game was not exactly an accurate version of the Radley home because, as Scout revealed <em>"Someone inside the house was laughing"</em>, it was likely that Boo Radley was laughing at the children's play.