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Ipatiy [6.2K]
3 years ago
12

How does the speaker urging his son not to lose “the common touch" affect the meaning of the poem "If"?

English
2 answers:
levacccp [35]3 years ago
4 0

Answer:

The answer is C. it communicated that its important to remain humble.

Explanation:

I took the quiz and this was the correct answer

MaRussiya [10]3 years ago
3 0

Answer:

c

Explanation:

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"Things fall apart; the center cannot hold; Mere anarchy is loosed upon the world…" What is anarchy? Question 18 options: Freedo
lilavasa [31]
Anarchy is A. Freedom.
4 0
3 years ago
Journal: Write a persuasive paragraph. Include a topic sentence (don't write because or give a
guapka [62]

I'm going to give you some starters which you can use for your paragraph <3

Have you ever wondered what would happen if there wasn’t any zoos to go to anymore? Just imagining if your favourite animal wasn’t there anymore and soon the population control was dwindling simply or out of control even simply because we don’t have the resources to help these animals anymore. Zoos have been around for over a thousand of years and if it wasn’t for some of these zoos, some of these animals would be considered extinct. Zoos have a rich history that with conversation efforts and educating the public for future generations to come is important to know and learn what each one of us can do to help.

It’s extremely beneficial to us since we wouldn’t be able to see these animals otherwise and help the endangered species grow and be around for future generations. The zoos have specific breeding programs that help grow the species and they also do a rescue and release on the animal if it’s sick or hurt. Zoos have a lot of beneficial reasons to be around. It’s considered a safe haven for these animals that can’t survive in the wild otherwise. Hunters and poachers are dwindling resources that should be thriving, but they continue to hunt protected species and the ones they don’t kill all the way is found and either humanely euthanized or is taken to one of the wildlife resources so that they have a chance of survival especially if their young is found nearby and wouldn’t survive without its mother.

However, there are also many groups of people believe that zoos are against animal rights and inhuman. For example, a lot of animals rights advocates hold this perspective because based on researches that they did, they discovered that there is a lot difference between wild animals and zoo animals. Elephants is a great example. Wild elephants have a longer life spans than captive elephants. Wild elephants can usually live 60-70 years. However, the captive elephants usually die before the age of 40. (User, S.) The difference on the life spans between this two groups clearly shows that zoos are not doing anything good for these elephants. These elephants are able to live longer in wild instead of living in a zoo and to be watched by all kinds.

It is true that zoos are necessary in some ways, and in today’s world, zoos might be a good way to protect animals from all kinds of danger. However, in the future, animals should not be kept in zoos. Animals have their rights to live happier in their nature habitats. Based on the basic relationship between animals and humans, animals have the equal rights and freedom just like humans. We are all kinds of forms of lives on the earth. As human, we can’t put our own will on animals and do something that we believe will be good for other creatures.

6 0
3 years ago
What is the purpose of using text features in an informative essay? A. It concludes the essay in the best possible manner. B. It
trapecia [35]

Answer:

B

Explanation:becuase its i list of facts for the info for the essay.

4 0
3 years ago
The participants listen to classical or instrumental music in a quiet room
Lena [83]

This question is incomplete, here´s the complete question.  

Read the text.

Did you know that you can manage stress and cure an illness with music? In some universities in the

United Kingdom (UK), professors offer their students the opportunity to lower their stress level by

listening to music or learning to play an instrument. It Works effectively because people who relax with

music before or after any activity feel better and they study happily. All the courses start in a quiet

environment. Participants listen to classical or instrumental music in a quiet room. Then, a lovely voice

says: “Breathe, and feel the music in your heart.” After this short meditation, students go to their

different classes; for example, guitar, piano lessons, or hip-hop. They learn about instruments and

music theory. Finally, students have the opportunity to compose songs and play in a band. As

Nietzsche said: “Without music, life would be a mistake.”

The participants listen to classical or instrumental music in a quiet room

How do you feel when you listen to music? Write about another cultural

expression that you enjoy and describe it

Answer:

Music not only helps me relax before and after studying but, even while studying, some instrumental music in the background helps me to better my concentration.

Explanation:

I also enjoy singing. Not only it allows me to relax between lessons, but it´s also a great way to vent frustrations, as choosing songs with lyrics that make me feel empowered gives me the impulse I need to keep working.  

4 0
3 years ago
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
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