Answer:
trackball
Explanation:
A trackball can be seen on a mouse.
Hard to see please add a better image. Actually just type out the question.
Answer:
Write pseudocode and create a mock-up of how the game will work and look
Explanation:
Since in the question it is mentioned that Adam wants to develop a new game for this he made an outline with respect to game functions needed, time period, people who help him.
After that, he writes the pseudocode i.e a programming language and then develops a model i.e mock up that reflects the working of the game and its look so that he would get to know how much work is pending.
Answer:
a) AL will contains 0011 1100
Explanation:
In assembly language, shifting bits in registers is a common and important practice. One of the shifting operations is the SHR AL, x where the x specifies that the bits be shifted to the right by x places.
SHR AL, 2 therefore means that the bits contained in the AL should be shifted to the right by two (2) places.
For example, if the AL contains binary 1000 1111, the SHR AL, 2 operation will cause the following to happen
Original bit => | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 |
Shift once to the right => | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | (0) |
Shift once to the right => | 1 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | (0) | (0) |
Notice;
(i) that there are two shifts - one at a time.
(ii) that the bits in bold face are the bits in the AL after the shift. Those that in regular face are those in the carry flag.
(iii) that the new bits added to the AL after a shift are the ones in bracket. They are always set to 0.