I would say 15 because most of the games are social media and some of them are puzzle games because they get bored
Hey there! I'm happy to help!
The additive inverse is when you switch the sign. The additive inverse of 4x is -4x. A number added to its additive inverse is equal to 0.
The multiplicative inverse is also known as the reciprocal, and it is where you flip the numerator and denominator. If you multiply a number by its reciprocal, it equals 1. The multiplicative inverse 4x would be 1/4x.
The additive inverse is -4x.
The multiplicative inverse is 1/4x.
Have a wonderful day! :D
No it is not reasonable because there would actually be 96 items in all
Problem 1
We have two possible answers here.
Either AC = DF is needed, or AB = DE is needed
We can't use BC = EF, as that would be ASA. The sides cannot be between the marked angles. With AAS, the sides are not between the angles.
Note: AC pairs up with DF because both segments have an endpoint at an angle with one arc marking. AB pairs up with DE because one endpoint has a double arc marking.
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Problem 2
We have a pair of congruent sides (due to the tickmarks) and a pair of congruent angles. We need another pair of angles. We can't pick angle B = angle E, as that would give us ASA. So we must pick the other pair of angles
angle A = angle D
If angle A = angle D, then we have enough to use AAS.