In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
<span />
<u>The different between 32 bit and 64 bit version:</u>
- The main difference between 32-bit and 64-bit versions is that a 32-bit version can access
memory addresses which is roughly equivalent to 4 GB of memory.
- On the other hand, a 64-bit version can access
memory addresses which equates to a huge amount of memory, 16 exabytes to be precise.
- Nowadays, we observe that almost all the computers have 64-bit processors, which means that they can access any amount of memory over 4 GB till 16 exabytes.
- 64-bit processors have various advantages like the increased speed of operations, smooth multitasking and they can also support video games and software's that have high graphical requirements.
Answer:
player vs anonymous players
Answer:
-3874₁₀ = 1111 1111 1111 1111 1111 1111 1101 1110₂
Explanation:
2's complement is a way for us to represent negative numbers in binary.
To get 2's complement:
1. Invert all the bits
2. Add 1 to the inverted bits
Summary: 2's complement = -N = ~N + 1
1. Inverting the number
3874₁₀ = 1111 0010 0010₂
~3874₁₀ = 0000 1101 1101₂
2. Add 1 to your inverted bits
~3874₁₀ + 1 = 0000 1101 1101₂ + 1
= 0000 1101 1110₂
You can pad the most signigicant bits with 1's if you're planning on using more bits.
so,
12 bits 16 bits
0000 1101 1110₂ = 1111 0000 1101 1110₂
They asked for double word-length (a fancy term for 32-bits), so pad the left-most side with 1s' until you get a total of 32 bits.
32 bits
= 1111 1111 1111 1111 1111 1111 1101 1110