Answer:
Wow uhm
Explanation:
Maybe make him look for natural not like he twisted his waist halfway in a circle (love it tho) also the right arm looks like he is flexing!
NO HATE AT ALL ITS WAY BETTER THAN ME AND IL IT
Answer:
Leyster used tenebrism for added drama.
Picasso showed a single figure from multiple views for added drama.
Explanation:
- Cubism is preoccupied with the problem of the "object" that needs to be reconstructed, as opposed to the vagueness and impermanence of the Impressionist surface.
- Everything that relies on subjectivity or a particular and firm view must be eliminated in order to arrive at an overall, conceptual, complete variant of form ("If the senses deform, only the spirit forms").
- Picasso's statement: "I paint objects as I imagine them, not how I see them," supports this thesis. In Cubism, the influence of African art is also present, and the basis is the cube. The Cubists in the picture show simultaneously (at the same time) what we can really only see in succession (in the sequence of time, consecutively).
- Dutch Golden Age painter Judith Leyster often depicts middle-class Dutch people in work and in leisure in her paintings.
Neville Brody has viewed the magazine as a dimensional object existing in time and space, and he has experimented with the continuity of design from one issue to the next. His contents page logo for the face , for example, deconstructed from letters to abstract glyphs over several issues
<h3>Continuity of design</h3>
Utilizing continuation will help you as a graphic designer direct the eyes of your audience through your designs. In addition to building a connection between the design and your viewers, this enables you to draw their attention to particular components that you want them to see.
The Continuity of design principle's ability to be applied to both vertical and horizontal movement is one of its most important features. Let's examine the real-world applications of this idea, particularly as they pertain to graphic design.
Learn more about continuity of design here:
brainly.com/question/11257293
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SOS;
The answer is <u><em>Greece!!</em></u>
<em>Hope this helps!!</em>
Explanation:
Dialogue
stage directions (as you should know where things are probably going to be)
technical instructions( because you wouldn't want your actor or actress to get injured at the last minute and check if things are secure properly them you're good to go)
and also setting to see if nobody falls and if you don't want a setting let the actors and actresses know so they can imagine if things are there by themselves.
BTW I do drama so I kinda know and you wouldn't want any of your cast to be injured unlike mine before the play.