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dangina [55]
2 years ago
10

Who here has a crush on jk from bts but feels more mature than him

Computers and Technology
2 answers:
Sauron [17]2 years ago
6 0

Answer:

meee

Explanation:

saw5 [17]2 years ago
3 0

Answer:

Nope not K-pop fan

Explanation:

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What is the difference between a fragment shader and vertex shader? How do they relate?
Inessa05 [86]

Answer:

vertex  shader is performed, while on each pixel,  fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex

Explanation:

A shader fragment is the same as a shader for pixels.

A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon

On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.

On each vertex, vertex  shader is performed, while on each pixel,  fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex

5 0
3 years ago
The superclass Calculator contains: a protected double instance variable, accumulator, that contains the current value of the ca
yawa3891 [41]

Answer:

The following program are written in JAVA Programming Language.

//inherit the Calculator class

public class CalculatorWithMemory extends Calculator {  

   private double memory = 0.0;    //initialize double type variable

   public void save() {   //define function

       memory = accumulator;    

   }

   public void recall() {   //define function

       accumulator = memory;

   }

   public void clearMemory() {   //define function

       memory = 0;     //initialize the value

   }

   public double getMemory() {  

       return memory;    // return the value in "memory" variable

   }

}

Explanation:

Here, we inherit the property of the "Calculator" class.

Then, we define the private double type variable "memory" and assign value 0.0.

Then we set the function "save()" inside it we assign the value of "memory" in "accumulator" and close the function.

Then, we define the function "recall()" inside it we assign the value of "accumulator" in "memory" and close the function.

Then we set the function "clearMemory()" inside it we assign "memory" to 0.

After all, we set the double type function "getMemory()" inside we return the value of the "memory".

7 0
3 years ago
identify three ways we use analog and digital signals in our everyday lives. Describe how radio telescopes are used to explore s
spayn [35]
We use analog and digital signals in our everyday lives with the radio, the cell phone and with our own computers. our computers and our cell phones are all digital now but radio's are still considered analog. Radio telescopes explore space by using radio waves and signals to almost like scan space and collect data like a sonar in a submarine. 
8 0
3 years ago
Read 2 more answers
What is added to brining liquid to add flavour​
AleksAgata [21]
Wet brining is a technique for seasoning meat by soaking it in a salt solution before cooking. As a general guideline, soak the meat in a solution containing 1 cup of salt per gallon of water. The salt will remain in the meat after cooking, imparting taste, and the liquid will be boiled away.

mark brainiest if helped.
5 0
2 years ago
ISO 400 is twice as sensitive and ISO 100 true or false
beks73 [17]

Answer:

Quite simply, when you double your ISO speed, you are doubling the brightness of the photo. So, a photo at ISO 400 will be twice brighter than ISO 200, which will be twice brighter than ISO 100.

Explanation:

ISO most often starts at the value of ISO 100. This is the lowest, darkest setting, also called the base ISO. The next full stop, ISO 200, is twice as bright, and ISO 400 is twice as bright than that. Thus, there are two stops between ISO 100 and 400, four stops between 100 and 1600, and so on.

4 0
3 years ago
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