Answer:
The user experience or the user activities
Explanation:
One concern that must be considered when designing usable interactive products apart from the points raised here is that the user experience and the activities the user will be doing when they are interacting with the products must also be considered. For instance, a user who is having a drink in one hand and the usable interactive product requires involving both hands or both thumbs then it can be a problem unless the product can be used with any two fingers of any hand.
Answers with Explanations:
1. How is peace communicated?
"Peace" may be communicated in various ways. It can be communicated in our everyday lives such as<em> interacting with people.</em> The <em>media</em> and<em> television</em> are also means to communicate peace to a larger audience. Some communicate peace by using the Internet, such as publishing a journal.
2. What is meant by social peace?
"Social peace" refers to the process of<em> maintaining harmony</em> in social relationships. It tries to <em>avoid misunderstanding</em> or <em>disagreements </em>and looks for <u>solutions</u> in order to<u> prevent interpersonal conflicts</u>.
3. How can we always be peaceful?
We can always be peaceful if we are, firstly, at peace with our selves. It is an important factor to prevent a cluttered mind. Secondly, we should have empathy or understanding on how other people feel. This is essential in order to properly respond to them. We can only do this if we put ourselves in their shoes.
The answer to this question is <span>specialties.
Companies with effective specialties will always become the go to place for the market for a product within a certain niche.
For example, despite of its various form of products, Coca cola's specialty has always been its soda beverages ever since the company was established.</span>
Answer: Conditioned stimulus.
Fear conditioning refers to a learning behaviour in which an aversive stimulus is paired with a neutral stimulus, up to the point in which the neutral stimulus elicits the same response as the aversive one, even when not paired together.
Before the experiences, the doctor was a <u>neutral stimulus</u> because his effect did not depend on previous experience. The <u>aversive stimulus</u> was the shots. The pairing of the doctor with the shots repeatedly elicits the <u>conditional response</u>, which is the crying. It also turns the doctor into a <u>conditioned stimulus</u>.