In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
Video Tutorial
Explanation:
The others don’t make sense.
Answer:
A. Rogue access point
Explanation:
A rogue access point is defined as a wireless access point installed on a secure network infrastructure without consent of the owner of the network or without due authorization. While this can sometimes be added by a malicious attacker, it is most commonly set up by employees with the desire to have wireless access even when there is any available.
In the question, there are three wireless networks, but on scanning, five wireless networks were found, hence they are rogue access point.
<span>c. database is the answer.</span>
Https://www.toptal.com/bitcoin/blockchain-technology-powering-bitcoin
i dont have the time to read it right now, but i was able to find you this link that should hopefully help- you out!