1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
rosijanka [135]
2 years ago
15

In photoshop what should you consider when determining a projects purpose and objectives?

Computers and Technology
1 answer:
Darina [25.2K]2 years ago
4 0

Answer:

Identify the purpose, audience, and audience needs for preparing image,Identify three phases that might appear in a project plan. When planning your design project you might include on an outline the goals.

You might be interested in
Options to open,save,and print a document are found on which of the following tabs? A.File B.Home C. Design D. Layout
maria [59]

Those options are usually under the "File" tab.

3 0
3 years ago
Read 2 more answers
Write a program that reads a file called 'test.txt' and prints out the contents on the screen after removing all spaces and newl
svp [43]

Answer:

I don't know  you should figure that out good luck

Explanation:

good luck

8 0
2 years ago
Jayden wants to take a current theme but just change a little bit of it. Complete the steps to help Jayden.
Sindrei [870]

Answer:The theme can be automatically changed via the default settings

Explanation:

4 0
2 years ago
Design and implement a class called Sphere that contains instance data that represent the sphere’s diameter. Define the Sphere c
Zolol [24]

Answer:

Import java.awt.*;

import java.util.*;

public class Sprhere

{// Instance Data private double surfaceA, volume, r, diameter; //Constructors public Sphere ()

{r = 0;diameter = 0; surfaceA = 0;volume = 0;}

public Sphere (double radius, double d, double SA, double v)

{this. r = radius; this. diameter = d; this. surfaceA = SA;this.volume = v;}

//--------------------------------------------------------------------// Accesors.//--------------------------------------------------------------------public double get Radius()

{return r;}

public double get Diameter()

{return diameter;}

public double get SurfaceA()

{return surfaceA;}

public double get Volume()

{return volume;}

//--------------------------------------------------------------------// Mutators.//--------------------------------------------------------------------

3 0
3 years ago
Create a simple JavaScript calculator.
Gre4nikov [31]

Answer: edit out anything you dont need

<!DOCTYPE html>  

<html lang = "en">  

<head>  

<title> JavaScript Calculator </title>  

 

<style>  

h1 {  

   text-align: center;  

   padding: 23px;  

   background-color: skyblue;  

   color: white;  

   }  

 

#clear{  

width: 270px;  

border: 3px solid gray;  

   border-radius: 3px;  

   padding: 20px;  

   background-color: red;  

}  

 

.formstyle  

{  

width: 300px;  

height: 530px;  

margin: auto;  

border: 3px solid skyblue;  

border-radius: 5px;  

padding: 20px;  

}  

 

 

 

input  

{  

width: 20px;  

background-color: green;  

color: white;  

border: 3px solid gray;  

   border-radius: 5px;  

   padding: 26px;  

   margin: 5px;  

   font-size: 15px;  

}  

 

 

#calc{  

width: 250px;  

border: 5px solid black;  

   border-radius: 3px;  

   padding: 20px;  

   margin: auto;  

}  

 

</style>  

 

</head>  

<body>  

<h1> Calculator Program in JavaScript </h1>  

<div class= "formstyle">  

<form name = "form1">  

     

   <!-- This input box shows the button pressed by the user in calculator. -->  

 <input id = "calc" type ="text" name = "answer"> <br> <br>  

 <!-- Display the calculator button on the screen. -->  

 <!-- onclick() function display the number prsses by the user. -->  

 <input type = "button" value = "1" onclick = "form1.answer.value += '1' ">  

 <input type = "button" value = "2" onclick = "form1.answer.value += '2' ">  

 <input type = "button" value = "3" onclick = "form1.answer.value += '3' ">  

  <input type = "button" value = "+" onclick = "form1.answer.value += '+' ">  

 <br> <br>  

   

 <input type = "button" value = "4" onclick = "form1.answer.value += '4' ">  

 <input type = "button" value = "5" onclick = "form1.answer.value += '5' ">  

 <input type = "button" value = "6" onclick = "form1.answer.value += '6' ">  

 <input type = "button" value = "-" onclick = "form1.answer.value += '-' ">  

 <br> <br>  

   

 <input type = "button" value = "7" onclick = "form1.answer.value += '7' ">  

 <input type = "button" value = "8" onclick = "form1.answer.value += '8' ">  

 <input type = "button" value = "9" onclick = "form1.answer.value += '9' ">  

 <input type = "button" value = "*" onclick = "form1.answer.value += '*' ">  

 <br> <br>  

   

   

 <input type = "button" value = "/" onclick = "form1.answer.value += '/' ">  

 <input type = "button" value = "0" onclick = "form1.answer.value += '0' ">  

   <input type = "button" value = "." onclick = "form1.answer.value += '.' ">  

   <!-- When we click on the '=' button, the onclick() shows the sum results on the calculator screen. -->  

 <input type = "button" value = "=" onclick = "form1.answer.value = eval(form1.answer.value) ">  

 <br>  

 <!-- Display the Cancel button and erase all data entered by the user. -->  

 <input type = "button" value = "Clear All" onclick = "form1.answer.value = ' ' " id= "clear" >  

 <br>  

   

</form>  

</div>  

</body>  

</html>  

Explanation:

3 0
2 years ago
Other questions:
  • Your game design company has recently asked all employees to use a specific personal information management application (PIM) to
    6·1 answer
  • List THREE different types of mouse:​
    9·2 answers
  • Troubleshooting comes before diagnosing. Answer: false
    7·1 answer
  • If variable x has value 2 and y has value 2, what is the value of the following Jack expression?
    9·1 answer
  • Write a program segment with a do-while loop that displays whether a user-entered integer is even or odd. The code should then a
    5·1 answer
  • Find the reciprocal of 7/2 × 3/5<br>​
    6·1 answer
  • Write a program in which given an integer num, return the sum of the multiples of num between 1 and 100. For example, if num is
    7·1 answer
  • 2.7 code practice question 1 edhesive
    13·2 answers
  • The process of sending a result back to another part of the program is
    14·1 answer
  • Help plz (will give brainliest)
    9·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!