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Maksim231197 [3]
3 years ago
6

Approximate √10 to the nearest whole number

Mathematics
2 answers:
mr_godi [17]3 years ago
6 0

Answer:

3

Step-by-step explanation:

Rudiy273 years ago
4 0

Answer:

3

Step-by-step explanation:

Since square rooting (√) is the opposite function of squaring a number (exponent of 2), to approximate √10 to the nearest whole number, determine the two squares it is in between.

If you square 3, you will get 9 (3 x 3 = 9) and if you square 4, you will get 16 (4 x 4 = 16). Since 10 is in between 9 and 16, √10 will be in between 3 and 4.

The difference between 9 and 10 is only 1, while the difference between 10 and 16 is 6. Therefore, √10 is closest to 3.

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What happens to the distance between each billiard ball during this rigid<br><br> transformation?
Delicious77 [7]

The question is incomplete. Here is the complete question.

To set up a game of billiards, the first player moves the balls contained within a triangular rack as shown. What happens to the distance between each billiard during this rigid transformation?

A. The distance remains constant throughout the transformation.

B. The distance decreases at the start and increases after all motion stops.

C. The distance stays the same at the start but decreasesexactly when motion ends.

D. The distance increases at the start and then decreases as the rack gets further from the player.

Answer: A. The distance remains constant throughout the transformation.

Step-by-step explanation: In a <u>rigid</u> <u>motion</u>, all moving points in the plane are moving in way such tha:

1)  relative distance between them stays the same and

2) relative position of the points stays the same

There are four types of rigid motions: translation, rotation, reflexion and glide reflection.

<u>Translation</u>: every point or object is moved by the same amount and in the same direction;

<u>Rotation</u>: the object rotates by the same amount around a fixed point;

<u>Reflexion</u>: the object exchange points from one side of a line with points on the other side of the line at the same distance from the line;

<u>Glide</u> <u>Reflection</u>: is a mirror reflection followed by a translation parallel to the mirror.

In the game of billiards, because all the balls are inside the triangular rack, the distance, and also the position, between them stays the same, limited by the rack. Since they are moving by the same amount in the same direction, the rigid transformation is a translation.

Therefore, the distance of the balls in the triangular rack remains constant throughout the transformation.

6 0
3 years ago
What is 482.073 expressed in word form?
____ [38]
Four hundred eighty two point seventy three tenths
4 0
3 years ago
Describe fully the single transformation that maps a onto shape b
arlik [135]

Answer:

Reflected over y-axis

3 0
3 years ago
Read 2 more answers
What substitution should be used to rewrite 4x^4-21x^2+20=0 as a quadratic equation
Andreyy89

let y = x^2

4y^2 -21y + 20 = 0

solve for y

then substitute back in to get x

8 0
3 years ago
Read 2 more answers
I need help finding the y-intercept of these, I am no good with slope and tables. ;-;
zubka84 [21]

Answer:

1. -4

2. 6

3. -6

(i hope this is right •_•)

Step-by-step explanation:

<u>First table</u>

When the x coordinate is 0, that point is your y intercept. For the first one, your y intercept is -4.

<u>Second table</u>

For the second one, we need to do a bit of counting. We can see the x coordinates go before and after zero, but the table does not show us 0. So, we're going to have to calculate the slope. Bear with me here, I'm a little tired and this might be rambling ;-;

So, the formula for calculating slope is \frac{y_{2} -y_{1}}{x_{2}-x_{1}}. I'm going to use those first two points to get my slope. We're going to say the first point is point 1 and the second point is point 2 (genius, i know lol). So, let's substitute in the x and y values.

\frac{9-12}{-3-(-6)}

And simplify...

\frac{-3}{3}

So, your slope is -1. We can use that. We just have to count down.

If the x is -2, the y is 8. If the x is -1, the y is 7. And if the x is 0....(drumroll please) the y is 6! So, your y intercept is 6.

<u>Third table</u>

Now, this table isn't very nice either and doesn't have an x as 0 for us. Hmpf. But we can still do what we did above. I'll just skip the explanation and you can observe my steps.

\frac{-3-(-5)}{9-3}

\frac{2}{6}

\frac{1}{3}

Let's count down....

If x = 3, y = -5

If x = 2, y = -5 1/3

If x = 1, y = -5 2/3

If x = 0, y = -6

8 0
3 years ago
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