Answer:
1. Hydrostatic pressure.
2. Pressure.
3. Equilibrium forces.
Explanation:
1. <u>Hydrostatic pressure</u>: pressure exerted by a stationary liquid. It is simply the pressure in a liquid such as water at a specific depth.
Mathematically, hydrostatic pressure is given by the formula;

Where:
- H.P is the hydrostatic pressure of a liquid.
- rho represents the density of a liquid.
- g is the acceleration due to gravity.
- d is the depth (height) of a liquid.
2. <u>Pressure</u>: it is the force in a direction perpendicular to a given surface area. Thus, it's typically measured in Newton per meters (N/m²).
Mathematically, pressure is given by the formula;

3. <u>Equilibrium forces</u>: a pair of forces whose resultant is zero. It is also referred to as balanced forces because the resultant of all the pair of forces acting on a body or system is at equilibrium (balanced).
Answer:
11x12x12x14x15x16=5,322,240
Explanation:
11*12=132
12*14=168
15*16=240
132*168=22,176
240*22,176=5,322,240
Have a nice day! :)
Answer:
Debevec is using the light of his team because this and that and because it’s manipulated
Explanation:
Answer:
Explanation:
yes
but dont forget to call makeBasePlateGreen
maybe you would call it at the end of the program?
by the way you have a typo at the end
make the O lowercase
myBlasePlate.BrickColor = BrickColor.Green()
and then add this to the end
makeBasePlateGreen()
so you call the function and actually use it.
Options A and C can get you confused. We can choose option A if our argument is based entirely on digital images. The correct answer, however, is C: Number of pixels you see on your computer monitor.
Resolution describes the clarity and sharpness of a picture that can be measured by the number of pixels contained on a display monitor. It can be expressed by the number of horizontal (width) and vertical pixels (height) represented by a screen. The clarity and sharpness are always dependent on the resolution and size of the monitor.