<h3>The Impact Of Video Gaming On Society</h3>
Video games now play a huge role in society affecting many people around the globe. According to many studies, video games can increase aggressive behavior and emotional outbursts and decrease many inhibitions in many people. Teenagers are mostly affected by video games because nowadays in many of the richer countries it is perceived as a necessity in their lives, rather than a privilege.
The average child in the USA aged 2-17 years old plays video games for seven hours a week. This average masks wide differences between boys and girls and children of different ages. In modern studies it has been shown that adolescent girls played video games for an average of five hours a week whereas boys averaged 13 hours a week.
The best answer for this question would be:
D. Gulliver
When you've read clearly the passage of the story, it is obviously the main character that has spoken about the English Parliament. Gulliver is the key reason for announcing his interest this parliament to the king, which made the king clarify what he has understood.
Lot of things about life can be learnt based on this short story, such as people should be more adaptive and creative so people will be not always bullied in their life. The third short story entitled 'Edward Mills and George Benton: A Tale'. It tells about a life of two men.
hope this helped <3
Answer:
"Mother Wolf tells Mowgli that some day he must kill Shere Khan."
Explanation:
It was something Mowgli didnt want to do.