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zmey [24]
3 years ago
15

Какова главная мысль рассказа "Бельчонок А. Геращенко. Какие мысли и чувства вызвал у вас рассказ.

World Languages
1 answer:
Andrews [41]3 years ago
5 0

Answer:

What is the main idea of ​​the story "Squirrel A. Gerashchenko. What thoughts and feelings the story evoked in you.

Write down what questions you would ask the author.

Explanation:

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Pathos evokes emotion while ethos shows credibility logos facts.  Pathos is used to convince the audience to appeal to the motions.
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Examples of concrete noun
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What is the central idea in hang on dolly
olganol [36]

The central idea of the story <em>Hang on, Dolly!</em> is that you do not have to give up and you have to follow your dreams until they come true, even if it's difficult and you have to fight for it.

I was able to find the story written by Sally Lee online. <em>Hang on, Dolly!</em> tells the life of Dolly Shepherd, who was a parachutist from England during the time when men where the only ones that used to parachute.

She also suffered injuries that left her on a wheelchair but she continued having treatments until she was able to be a parachutist again. Those are the reasons why her story shows how you must not give up on your dreams.

You can check the following link for more related information brainly.com/question/8282081?referrer=searchResults

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2 years ago
What did gladiators do when they wanted to admit defeat?
sasho [114]

Answer: The fights between gladiators in ancient Rome were brutal. It was not like a football game (American or otherwise) where it would be assumed that both sides would go home with just a couple of bruises. Death was a fairly common occurrence at a gladiatorial game, but that doesn't mean it was inevitable. One gladiator might be lying prone in the blood-absorbing sand of the arena, with the other gladiator holding a sword (or whichever weapon he was assigned) at his throat. Instead of simply plunging in the weapon and consigning his opponent to death, the winning gladiator would look for a signal to tell him what to do.     The winning gladiator would get his signal—not from the crowd as illustrated in the famous 19th century painting by Jean-Léon Gérôme (1824–1904)—but rather from the referee of the game, the editor (or editor muneris), who might also be a senator, emperor or another politico. He was the one to make the final decisions about the fates of the gladiators in the arena. However, since the games were meant to curry public favor, the editor had to pay attention to the wishes of the audience. Much of the audience attended such brutal events for the single purpose of witnessing the bravery of a gladiator in the face of death.By the way, gladiators never said "Morituri te salutant" ("Those who are about to die salute you"). That was said once to Emperor Claudius (10 BC–54 CE) on the occasion of a staged naval battle, not gladiatorial combat.

<h2><em><u>Ways to End a Fight Between Gladiators</u></em></h2>

Gladiatorial contests were dangerous and potentially fatal, but not as often fatal as Hollywood would have us believe: Gladiators were rented from their training school (ludus) and a good gladiator was expensive to replace, so most battles did not end in death. There were only two ways that a gladiatorial battle could be ended—either one gladiator won or it was a draw—but it was the editor who had the final say on whether the loser died on the field or went on to fight another day.

The editor had three established ways to make his decision.

He might have established rules (lex) in advance of the game. If the fight's sponsors wanted a fight to the death, they had to be willing to compensate the lanista (trainer) who had rented out the dead gladiator.

He could accept the surrender of one of the gladiators. After having lost or cast aside his weapons, the losing gladiator would fall to his knees and raise his index finger (ad digitatum).  

He could listen to the audience. When a gladiator went down, cries of Habet, Hoc habet! (He's had it!), and shouts of Mitte! (Let him go!) or Lugula! (Kill him!) could be heard.

A game that ended in death was known as a sine remissione (without dismissal).  

Thumbs

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The Cell wall works like a Barrier that prevent sickness to enter <span />
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