Answer:
In C++:
#include<iostream>
#include<vector>
using namespace std;
int main() {
int len;
cout<<"Length: "; cin>>len;
string inpt;
vector<string> vect;
for(int i =0;i<len;i++){
cin>>inpt;
vect.push_back(inpt); }
char ch;
cout<<"Input char: "; cin>>ch;
for(int i =0;i<len;i++){
size_t found = vect.at(i).find(ch);
if (found != string::npos){
cout<<vect.at(i)<<" ";
i++;
}
}
return 0;
}
Explanation:
This declares the length of vector as integer
int len;
This prompts the user for length
cout<<"Length: "; cin>>len;
This declares input as string
string inpt;
This declares string vector
vector<string> vect;
The following iteration gets input into the vector
for(int i =0;i<len;i++){
cin>>inpt;
vect.push_back(inpt); }
This declares ch as character
char ch;
This prompts the user for character
cout<<"Input char: "; cin>>ch;
The following iterates through the vector
for(int i =0;i<len;i++){
This checks if vector element contains the character
size_t found = vect.at(i).find(ch);
If found:
if (found != string::npos){
Print out the vector element
cout<<vect.at(i)<<" ";
And move to the next vector element
i++;
}
}
<span><span>Computer architecture was essentially a contract with software stating unambiguously what the hardware does. The architecture was essentially a set of statements of the form "If you execute <span>this </span>instruction (or get an interrupt, etc.), then that is what happens." <More sophisticated readers: I get to the term "ISA" later.>
</span><span>Computer organization, then, was a usually high-level description of the logic, memory, etc., used to implement that contract: These registers, those data paths, this connection to memory, etc.
</span></span>Computer Architecture and Computer Organization Examples
<span>Intel and AMD make X86 CPUs where X86 refers to the computer architecture used. X86 is an example on a CISC architecture (CISC stands for Complex Instruction Set Computer). CISC instructions are complex and may take multiple CPU cycles to execute. As you can see, one architecture (X86) but two different computer organizations (Intel and AMD flavors).
<span>
nVidia and Qualcomm on the other hand make GPUs (graphics processing unit as opposed to a CPU central processing unit). These GPUs are based on the ARM (Advanced RISC Machines) architecture. ARM is an example on a RISC architecture (RISC stands for Reduced Instruction Set Computer). Instructions in an ARM architecture are relatively simple and typically execute in one clock cycle. Similarly, ARM here is the computer architecture while both nVidia and Qualcomm develop their own flavor of computer organization (i.e architecture implementation)</span></span>
There are six basic functions of IT.
1. Capture: Compiling detailed records of activities.
2. Processing: Converting, analyzing, computing and synthesizing all forms of data and information.
3. Generation: Organizing information into a useful form.
4. Storage: Retaining information for further use.
5. Retrieval: Locating and copying stored data or information for further processing or for transmission to another user.
6. Transmission: Distributing information over a communication network.
<span>A Pixel (a word invented from "picture element") is the basic unit of programmable color on a computer display or in a computer image.</span>