Answer:
V = d / t
Step-by-step explanation:
La velocidad se define como la relación entre la diatancia cubierta por un cuerpo y el tiempo necesario para cubrir esa distancia.
Si el tiempo empleado se da como (t)
La distancia recorrida se da como (d)
Podemos escribir la velocidad (V) en términos de disance y tiempo como;
V = d / t
Answer:
I think you solved it my g
Answer:
a) 12
b) 13
Step-by-step explanation:
f(x) = x^2 + 3
g(x) = 2x - 1
a) f(g(2)) = ?
g(2) = 2(2) - 1
= 4 - 1
= 3
f(g(2)) = f(3) = 3^2 + 3
= 9 + 3
= 12
b) g(f(2)) = ?
f(2) = 2^2 + 3
= 4 + 3
= 7
g(f(2)) = g(7) = 2(7) - 1
= 14 - 1
= 13
Basically what you need to do is draw 4 congruent rectangles and 2 comgriemt squares (The six sides of a rectangular prism). The sum of the area of these six quadrilaterals should equal 96. This would be my thought process.
Step 1: Sketch a Rectangular Prism
Step 2: Make some educated guesses on some possible side measurements for the quadrilaterals that form the prism.
Step 3: Guess and Check until the amount equals 96.
So we can guess that the sides of the rectangle might equal 2 and 3 units.
This would be 6 for the area. Times 4 for each of the 4 Rectangles. (24) and add the area of the ends of the prism (2*2*2) which is 8 and you will get 32.
Since we are looking for a surface area of 96 and not 32, we can assume that a 3*2*2 prism is not what we need. So we can try again with other values.
Let's try 6*3*3. 6*3*4 for the four rectangles plus 3*3*2 for the ends.
Answer: {-14,-26}
Step-by-step explanation:
Let x be the number.
Given statements: If 20 is added to the number, the absolute value of the result is 6.
i.e. |x+20| =6
Since 
So, 

hence, set of values of x = {-14,-26}