Write a real-life situation that can be modeled by the expression 1/4 x 2/3.
The general rule for rotation of an object 90 degrees is (x, y) --------> (-y, x). You can use this rule to rotate a pre-image by taking the points of each vertex, translating them according to the rule, and drawing the image
Answer:
729.07
Step-by-step explanation:
Using the formula y=200+50x, plug in x=1 to get y=250.