Answer:
power on, connect to internet, download games
Answer:
Mathpix Snip, Socratic, Microsoft Math Solver....etc.
Explanation:
Hope this helps! :)
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Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
Answer:
e(a) = 0
e(b) = 10
e(c) = 110
e(d) = 1110
Explanation:
The Worst case will happen when f(a) > 2*f(b) ; f(b) > 2*f(c) ; f(c) > 2*f(d) ; f(d) > 2*f(e) and f(e) > 2*f(f).
Where f(x) is frequency of character x.
Lets consider the scenario when
f(a) = 0.555, f(b) = 0.25, f(c) = 0.12, f(d) = 0.05, f(e) = 0.02 and f(f) = 0.005
Please see attachment for image showing the steps of construction of Huffman tree:- see attachment
From the Huffman tree created, we can see that endcoding e() of each character are as follows:-
e(a) = 0
e(b) = 10
e(c) = 110
e(d) = 1110
e(e) = 11110
e(f) = 11111
So we can see that maximum length of encoding is 5 in this case.