To entertain, since this passage is entirely fictional and is not trying to convince you to do something or educate you.
Answer:
1. Theme
2. Conflict
3. Character
4. Plot
5. Setting
Explanation:
1. It is theme because it shows a lesson learned. (Instead, he should have learned to trust in himself to overcome obstacles.)
2. Its conflict because the duck is in a pickle and needs to find a solution to his problem. (he needed to save his ducklings from the wolf and find his way home before nightfall. He’d have to figure out how to outsmart the wolf.)
3. It is character because it tells us bout her personality that she isn't the strongest but is determined to protect her little lambs. (She wasn’t the strongest sheep in the herd, but she was determined to protect them.)
4. It is plot because it has Exposition: (The story is about a young mermaid and her sister, who find a mysterious cave and decide to explore it) Rising Action: (In the cave, they discover an evil witch, who poisons the mermaid’s sister.) Climax: (The mermaid travels to find a magical octopus, whose ink is a cure for the witch’s poison.) Falling Action: (The mermaid returns with the ink.) Resolution: (She saves her sister.)
5. It is Setting because it tells us where this story is taking place (had a small shop in the middle of the village, where they would create the most beautiful shoes for the king.)
Answer:
When giving effective instructions, you should:
c. Model the activity.
Explanation:
It is always important for teachers to model the activity to make sure students fully understand what they are being asked to do. Teachers should not assume explaining the activity verbally is enough. Different students have different patterns and speeds when taking in information. By modeling, you make sure they are able to visualize the activity. It is also crucial to keep in mind that you will probably have to explain and model more than just once. Again, groups are composed of heterogeneous elements, and their different paces must be taken into account.
He wanted to invent legends and a mythology that would become part of the culture of England.