The reflection of BC over I is shown below.
<h3>
What is reflection?</h3>
- A reflection is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as a set of fixed points; this set is known as the reflection's axis (in dimension 2) or plane (in dimension 3).
- A figure's mirror image in the axis or plane of reflection is its image by reflection.
See the attached figure for a better explanation:
1. By the unique line postulate, you can draw only one line segment: BC
- Since only one line can be drawn between two distinct points.
2. Using the definition of reflection, reflect BC over l.
- To find the line segment which reflects BC over l, we will use the definition of reflection.
3. By the definition of reflection, C is the image of itself and A is the image of B.
- Definition of reflection says the figure about a line is transformed to form the mirror image.
- Now, the CD is the perpendicular bisector of AB so A and B are equidistant from D forming a mirror image of each other.
4. Since reflections preserve length, AC = BC
- In Reflection the figure is transformed to form a mirror image.
- Hence the length will be preserved in case of reflection.
Therefore, the reflection of BC over I is shown.
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The question you are looking for is here:
C is a point on the perpendicular bisector, l, of AB. Prove: AC = BC Use the drop-down menus to complete the proof. By the unique line postulate, you can draw only one segment, Using the definition of, reflect BC over l. By the definition of reflection, C is the image of itself and is the image of B. Since reflections preserve , AC = BC.
Answer:
y = 9.6
Step-by-step explanation:
mark brainliest
Hey there!
In order to solve this problem, we can use the Pythagorean Theorem, which is
. Since the Pythagorean Theorem would find only half of the length of x, we'll need to double it in the end.
First, let's plug in what we know to the Pythagorean Theorem: 
Next, we'll simplify to that
is by itself:

Then, we'll find the square root of 2.45, multiply that by 2 and round to the nearest tenth:

Therefore, x = 3.1 ft.
How to round to the nearest tenth:
In a decimal, the tenth is the first number after the decimal point. To round to the tenth, if the number in the hundredth place is less than 5, you keep the number as it is, but if the number in the hundredth place is more than 5, you increase the number in the tenth place by 1.
Hope this helps!! :)
Answer:
B: 8:14
Step-by-step explanation:
Its because there are 8 yellow one out of 14 blue ones pls mark me brainliest
The 3-D shape would be created if the figure was rotated around the x-axis is a cone
<h3>What are 3-D shapes?</h3>
3-D shapes (short form of 3-Dimensional shapes) are shapes that have width, length and height
<h3>How to determine the 3-D shape?</h3>
The coordinates are given as:
(0, 0), (-3, -4) and (-3, 0)
When the above coordinates are plotted on a coordinate plane and the points are connected;
We can see that the points form a right-triangle
See attachment for the shape
As a general rule
Rotating a right-triangle across the x-axis would form a cone
Hence, the 3-D shape would be created if the figure was rotated around the x-axis is a cone
Read more about rotation at:
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