Answer:
Flat web architecture
Explanation: A flat web architecture is a type of web Structure where to link chain exists, in this type of web architecture,users can access the web site with few number of clicks such as in one, two or three clicks with a maximum of four clicks.
One of the basic importance when dealing with web pages is the number of clicks before the page requested can be reached. The lower the number of clicks the better.
Ever since video games were first released, graphics have been a huge selling point for popular games. On today's market, most new AAA titles (games with the largest available budget) are focused on improving graphics over previous AAA titles. But improvements in graphics requires a more difficult calculation for the computer hardware. When working with high resolution textures, the hardware need to be able to load in assets faster than ever and since there are physical limitations to how fast these assets can be loaded by the hardware, game designers have to limit their assets size. Without limitations most hardware wouldn't be able to handle the ever growing size of assets. So a game designer is limited by the power of the current hardware when designing assets. However since improvements are made every year on hardware, improvements in graphics quality and the like can also be made but will be limited to the hardware limitations of the future hardware. On a side note, virtual reality graphics were hard to render at a decent resolution a couple of years ago due to hardware limitations. But with the improvement in hardware came also the improvements in resolution and responsiveness of the virtual reality experience. Another aspect of video hardware is also the graphics drivers, compatibility, game engine and much more, but these are the basics of why hardware affects game design.
Answer:
The correct answer for the given question is option(a) i.e Local - within that function
.
Explanation:
The variable which is declared inside any function are called as local variable The scope and lifetime of local variable is inside that block or function only.
They cannot access outside the function.
Following are the example of local variable
#include <stdio.h> // header file
void fun(); // function prototype
int main()// main function
{
fun(); //calling function
print("%d",t); // it gives error because t is local variable cannot access in main function
return 0;
}
void fun()
{
int t=9;// local variable
printf("t is local variable which value is:");
printf("%d",t);
}
As we seen that t cannot access outside the function .So correct answer is option(a)
So, there's no actual way to insert music into your slides unless you use imovie. BUT, you can place a link in one of your slides to a particular song on spotify, and as you are presenting, you can click on the link, and it will open up spotify and play the song you selected.
Okay so first, go ahead and open up your google slides presentation.
Then find the specific slides you want to add music to.
Select Insert from the menu, and then click on text box. Place the text box anywhere in your slide, and you can put some text in there to disguise the link, or you can just paste the link directly.
TO GET THE LINK:
Go to spotify.com
Pick out the song you want to use.
Right click, and select "copy song link"
Then paste that link in your text box you created!