1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
xxTIMURxx [149]
3 years ago
8

I need 5 examples of compund-complex sentences !!

English
1 answer:
Norma-Jean [14]3 years ago
5 0

Answer:

Kate doesn't like cartoons because they are loud, so she doesn't watch them.

The dog started barking so the cat ran away and I couldn't keep up, so I stopped.

She likes to sleep in but she can get up early if she has work.

Usually I take a walk every day while the sun sets, but it was raining today.

Even though she was tired, Abby knew she had to finish the race and she ran to meet her team.

Explanation:

because

You might be interested in
In this excerpt from "Colonialism in the United States" by Henry
nika2105 [10]
<span>Long after the world to which it belonged has vanished, a habit of thought will live on, indelibly imprinted upon a race or nation, like the footprint of some extinct beast or bird upon a piece of stone. 

The word indelibly refers to the anything that is impossible to remove or forget. It is the mark that cannot be erased.</span>
6 0
3 years ago
Use the drop-down menus to indicate whether each sentence is in the subjunctive mood. I would go for a walk, if it were not rain
Vika [28.1K]
Subjunctive mood is used to express wishes and possibilities, whereas on the other hand, indicative mood is used for facts. So let's go through all of these sentences:
1. I would go for a walk if it weren't raining - this is subjunctive. The form <em>weren't </em>used as a possibility is indicative of subjunctive mood. This person <em>wishes </em>he could go for a walk, but cannot because it is raining

2. I wish you continued at your job - this is also subjunctive. The form <em>continued is </em>is indicative of subjunctive mood. This person <em>wishes </em>something happened, but it didn't.

3. Brett wants Molly and Trent to study with him. - this is indicative. It is a fact that this person wants, so this is not subjunctive.

4. Coach recommends that we run two laps around the track. - this is subjunctive. The coach <em>wishes </em>something would happen - he is going to make his students to what he wishes them to do. 

With verbs such as recommend, wish, suggest, demand, etc., subjunctive mood is used.
4 0
3 years ago
Read 3 more answers
What does to be american mean to you
Igoryamba

Answer:

america trump 2020

Explanation:

ya

6 0
3 years ago
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
A memorable piece of literature usually has:
Rama09 [41]
The answer that you are lookin for is C hope this helps.
5 0
3 years ago
Read 2 more answers
Other questions:
  • In Milton's Paradise Lost, Satan views his fall from heaven as an ignominy. or
    6·2 answers
  • Describe the environment problem and write your recommendations about how to help save the planet
    5·2 answers
  • .....................
    5·1 answer
  • In the late 1920s, the stock market crash caused panicked customers to rush to their banks and withdraw all of their money. The
    12·1 answer
  • What is the propre punctuatuon for this sentence
    9·1 answer
  • A character in a story plans an elaborate outdoor party to impress his boss. A horrible thunderstorm prevents the band from play
    15·1 answer
  • What is the rhyme scheme of "America"?
    11·2 answers
  • Outline five ways verbal abusers are blind to their behavior
    15·1 answer
  • 1. The fog comes
    7·1 answer
  • Add or remove commas correctly college Students are to be offered year long work experience positions in developing countries un
    5·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!