Because x is negative the domain of the function is all negative real numbers.
Set the radical greater than or equal to 0:
-x >= 0
Turn x positive by multiplying both sides by -1. When you multiply an inequality by -1 you need to reverse the inequality sign:
X <= 0
Domain is all real numbers below 0 so all negative real numbers.
Answer:
4.65
Step-by-step explanation:
Answer: Variable - Ratio Schedule
Step-by-step explanation:
Schedules of reinforcements are guidelines which give insight as to what actions would be rewarded. They are used as teaching tools. There are basically two types of reinforcements and they are the Continuous and Partial reinforcements.
While the Continuous reinforcements are teaching methods which explain that a response is met with an equal outcome consistently, the Partial reinforcements are used after the lessons are established as in the case of continuous reinforcement. In Partial reinforcements, the response is met with an outcome inconsistently.
In variable - ratio schedules, there is a reinforcement of response after an unknown number of responses. In the lottery game above, no one knows ( unknown response), how many tickets a player has to buy before he is rewarded (outcome/reinforcement). So the outcome/reward is inconsistent and the response is unknown.
Answer:
76%
Step-by-step explanation:
Take 19/25.
Multiply them by 4.
76/100
Turn into a percentage
76%
James should define that the rays must be collinear. the two rays coming from the same point will form collinear rays which will form an angle at end point.
The statement of james should be precise in order to clearly explain the angle formation.
The two non collinear rays will form an angle at end point where they meet with each other.
The defined vertex will form the appropriate angle. there should be defined term for the non collinear rays.
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