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eimsori [14]
3 years ago
8

Simplify the algebraic expression: 16 - 4(3x - 5)

Mathematics
2 answers:
MaRussiya [10]3 years ago
6 0

Answer:

23x

Step-by-step explanation:

16 - 4(3x-5)

12(3x-5)

36x-60

swat323 years ago
3 0

Step-by-step explanation:

16 - 4(3x - 5)

16 - 12x + 20

12x = 16 + 20

12x = 36

x = 36/12

x = 3

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The table shows the time Merrida spent driving and the number of miles she drove. She drove the same number of miles each hour.
Oksi-84 [34.3K]

Answer:

35 miles per hour

Step-by-step explanation:

175 -140 = 35

35/1 = 35

6 0
3 years ago
Sandra normally takes 2 hours to drive from her house to her grandparents' house driving her usual speed. However, on one partic
Rudiy27

Answer:

Her usual driving speed is 38 miles per hour.

Step-by-step explanation:

We know that:

s = \frac{d}{t}

In which s is the speed, in miles per hour, d is the distance, in miles, and t is the time, in hours.

We have that:

At speed s, she takes two hours to drive. So

s = \frac{d}{2}

d = 2s

However, on one particular trip, after 40% of the drive, she had to reduce her speed by 30 miles per hour, driving at this slower speed for the rest of the trip. This particular trip took her 228 minutes.

228 minutes is 3.8 hours. So

0.4s + 0.6(s - 30) = \frac{d}{3.8}

So

3.8(0.4s + 0.6s - 18) = d

3.8s - 68.4 = 2s

1.8s = 68.4

s = 38

Her usual driving speed is 38 miles per hour.

3 0
3 years ago
The solids are similar. Find the surface area of the shaded figure.
kirill [66]
264 because you can do 8 divided by 6 and get 1.3 repeating, than you would do 198 times 1.333333333333 and you get 264
7 0
2 years ago
What is the minimum number of angles required to determine the Cartesian components of a 3D vector and why?
Reika [66]

Answer: 3

Step-by-step explanation:

The 3D vector consists of 3 axes, let's say x, y and z.

Now, a vector P lies in all of them.

So, the angle it makes with x axis is α

The angle it makes with y axis is β

The angle it makes with z axis is γ

So, to determine the Cartesian components or to resolve the vector into it's Cartesian components we need 3 angles with each axis.

4 0
3 years ago
Question 1<br> Estimate answer for<br> 49.13 - 10.237
rjkz [21]

Answer:

40 or 39

Step-by-step explanation:

4 0
3 years ago
Read 2 more answers
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