The answer is you could by 6 games. mostly because you would have 10 dollors left . so now you can add me as a friend my name is angel1600 yessss.
Divide by 7.
... |-7x -3| = 3
Unfold to two equations.
... -3 = -7x -3 . . . . . the content of the absolute value is negative
... 0 = -7x . . . . . . . . add 3
... 0 = x . . . . . . . . . . divide by -7
and
... 3 = -7x -3 . . . . . . the content of the absolute value is positive
... 6 = -7x . . . . . . . . add 3
... -6/7 = x . . . . . . . . divide by -7
The solutions are ...
... x = -6/7 or x = 0
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Many graphing programs will happily tell you the locations of x- and y-intercepts, so it is convenient to rewrite the equation so its value is zero at the solution points. We can do that by subtracting the right side constant to get ...
... 7|-7x -3| -21 = 0
Answer:
Step-by-step explanation:
Factoring x2-6x-30
The first term is, x2 its coefficient is 1 .
The middle term is, -6x its coefficient is -6 .
The last term, "the constant", is -30
Step-1 : Multiply the coefficient of the first term by the constant 1 • -30 = -30
Step-2 : Find two factors of -30 whose sum equals the coefficient of the middle term, which is -6 .
-30 + 1 = -29
-15 + 2 = -13
-10 + 3 = -7
-6 + 5 = -1
-5 + 6 = 1
-3 + 10 = 7
-2 + 15 = 13
-1 + 30 = 29
Answer:
A , B, D
Step-by-step explanation:
YX is the segment joining points Y and X and is defined (A)
∠ XYZ is the angle between XY and YZ and is defined (B)
∠ YXZ is the angle between YX and XZ
However there is no segment joining XZ ← not defined
YW is the segment joining points Y and W and is defined (D)