The last option would be the climax, because it is the turning point of the story, it is when the youth has to make a decision.
(Note: If this is from an actual story, then I haven't read it, this is just me using previous knowledge to give you an answer and advice)
Hope this helps! :)
Answer:
(b) and (e)
as these options show video games as a form of information and as a means to spread awareness about different issues.
In your introduction, you have to clearly identifiy the experience you are about to relate?
One good option is tetrameter.
Answer:
a)
Explanation:
it just needed at comma after 'and'
<em>hope this helps</em>
<em>can i get brainilest?</em>