1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
shtirl [24]
3 years ago
10

Genres are useful for many reaseons. What are some explanations you can think of for how genres can be useful to players, game d

esigners, and game publishers? this if for a video game design class worth 100 points.​
Computers and Technology
1 answer:
Alex787 [66]3 years ago
6 0
  • Genres are used in Readers as well as writers.
  • By using genre patterns in writers it has been accepted by readers for accomplishing their purposes.
  • Genres allow both writers and readers to establish a working relationship between each other.
  • Both writers and readers are required for gamers and game publishers.
  • So Genres are very useful to them.
You might be interested in
How works GPS on boats?
zaharov [31]
If you mean sonar it uses echolocation but GPS is signaled from satellite to the internal antenna
8 0
3 years ago
Why is Net WPM a better formula than Gross WPM to calculate typing speed?
sergeinik [125]
<span>Net speed can be calculated by deducting errors in gross wpm which is more accurate </span>
7 0
3 years ago
Read 2 more answers
An item that appears in a program's graphical user interface is known as a _______.
nydimaria [60]
Widget is an item that appears in a programs graphical user interface.
7 0
3 years ago
Develop a plan to design and finally implement a set of functions using C++ that would implement the IEEE standard. Phase 1 will
AnnZ [28]

Answer:

See explaination code

Explanation:

#include<iostream>

#include<math.h>

using namespace std;

typedef union {

float number;

struct

{

// Order is important.

// Here the members of the union data structure

// use the same memory (32 bits).

// The ordering is taken

// from the LSB to the MSB.

unsigned int mantissa : 23;

unsigned int exponent : 8;

unsigned int sign : 1;

} Raw;

} MyFloat;

void printBinary(int n, int i)

{

// Prints the binary representation

// of a number n up to i-bits.

int k;

for (k = i - 1; k >= 0; k--) {

if ((n >> k) & 1)

cout << "1";

else

cout << "0";

}

}

void decToHex(int n){

// char array to store hexadecimal number

char hexaDeciNum[100];

// counter for hexadecimal number array

int i = 0;

while(n!=0)

{

// temporary variable to store remainder

int temp = 0;

// storing remainder in temp variable.

temp = n % 16;

// check if temp < 10

if(temp < 10)

{

hexaDeciNum[i] = temp + 48;

i++;

}

else

{

hexaDeciNum[i] = temp + 55;

i++;

}

n = n/16;

}

// printing hexadecimal number array in reverse order

for(int j=i-1; j>=0; j--)

cout << hexaDeciNum[j];

}

void floatBinary(float f){

long double binaryTotal, binaryFrac = 0.0, frac, fracFractor = 0.1;

long int integer, binaryInt = 0;

long int p = 0, rem, temp;

//separate the integer part from the input floating number

integer = (int)f;

//separate the fractional part from the input floating number

frac = f - integer;

//loop to convert integer part to binary

while (integer != 0) {

rem = integer % 2;

binaryInt = binaryInt + rem *pow(10, p);

integer = integer / 2;

p++;

}

//loop to convert fractional part to binary

while (frac != 0) {

frac = frac * 2;

temp = frac;

binaryFrac = binaryFrac + fracFractor * temp;

if (temp == 1)

frac = frac - temp;

fracFractor = fracFractor / 10;

}

cout << binaryInt + binaryFrac;

}

int findDecimal(float number){

int nfloor = number;

float nfloat = number - nfloor;

int nfloatfloor;

do {

nfloat *= 10;

nfloatfloor = nfloat;

} while (nfloat > nfloatfloor);

return nfloatfloor;

}

void first(float number){

if(number < 0)

cout << "SIGN BIT IS (1) SINCE NUMBER IS NEGATIVE" << endl;

else

cout << "SIGN BIT IS (0) SINCE NUMBER IS POSITIVE" << endl;

}

void second(float number){

cout << "INTEGER PART IN BASE-10:" << int(number) << " AND IN BINARY:";

printBinary(int(number),16);

cout << endl;

}

void third(float number){

cout << "DECIMAL PART IN BASE-10:" << findDecimal(number) << " AND IN BINARY:";

printBinary(findDecimal(number),16);

cout << endl;

}

void fourth(float number){

cout << "ENTERED NUMBER IN BASE-10:" << number << " AND IN BINARY:";

floatBinary(number);

cout << endl;

}

void fifth(MyFloat myfloat){

cout << "MANTISA IN BINARY:";

printBinary(myfloat.Raw.mantissa,32);

}

void sixth(MyFloat myfloat){

cout << "EXPONENT IN BASE-10:" << myfloat.Raw.exponent << " AND IN BINARY:";

printBinary(myfloat.Raw.exponent,8);

cout << endl;

}

void seventh(MyFloat myfloat){

cout << myfloat.Raw.sign << " | ";

printBinary(myfloat.Raw.exponent,8);

cout << " | ";

printBinary(myfloat.Raw.mantissa,32);

cout << endl;

}

void eigth(MyFloat myfloat){

cout << myfloat.Raw.sign << " | ";

decToHex(myfloat.Raw.exponent);

cout << " | ";

decToHex(myfloat.Raw.mantissa);

cout << endl;

}

int main(){

float number;

cout << "PLEASE ENTER A NUMBER TO DISPLAY THE IEEE 754 FLOATING POINT OPTIONS" << endl;

cin >> number;

MyFloat myfloat;

myfloat.number = number;

cout << "PLEASE CHOOSE ONE OF THE FOLLOWING OPERATIONS" << endl;

cout << " 1. DISPLAY THE SIGN BIT VALUE" << endl;

cout << " 2. DISPLAY THE INTEER PART IN BOTH BASE-10 AND CINARY FORMATS" << endl;

cout << " 3. DISPLAY THE DECIMAL PART IN BOTH BASE-10 AND BINARY FORMATS" << endl;

cout << " 4. DISPLAY THE NUMBER ENTERED IN BOTH BASE-10 AND BINARY FORMATS" << endl;

cout << " 5. DISPLAY THE MANTISA IN BINARY FORMATS" << endl;

cout << " 6. DISPLAY THE EXPONENT IN BORH BASEE-10 AND BINARY FORMATS" << endl;

cout << " 7. DISPLAY THE IEEE 754 SINGLE PRECISION BINARY LAYOUT" << endl;

cout << " 8. DISPLAY THE IEEE 754 SINGLE PRECISION BINARY LAYOUT" << endl;

int choice;

cin >> choice;

switch(choice){

case 1:first(number);

break;

case 2:second(number);

break;

case 3:third(number);

break;

case 4:fourth(number);

break;

case 5:fifth(myfloat);

break;

case 6:sixth(myfloat);

break;

case 7:seventh(myfloat);

break;

case 8:eigth(myfloat);

break;

default:cout << "ENTER VALID CHOICE" << endl;

}

}

Refer to attachment please for onscreen look.

6 0
3 years ago
What purpose would the auto fill feature be most helpful for?
Deffense [45]

Answer:

Completing the items in a series

Explanation:

Auto fill is a function found in software and applications that allows you to input a range of numbers or characters in a specific range and finish the entry you began typing with the program.

AutoFill effectively helps you to build tablets more efficiently, allowing you to fill cells with a set of data quickly, It allows you to create whole columns or rows of data that are centered on other cells' values. Autofill is used in all the rows to fill out a specific feature.

6 0
3 years ago
Other questions:
  • What function does the ALU perform?
    10·1 answer
  • For wired network cards that get their IP addresses through DHCP, what can be set manually?
    5·1 answer
  • Who does Potholes effect in South Africa?
    15·1 answer
  • Will an email sent from a phone say it was sent from your phone
    5·2 answers
  • The biggest factor in determining the price of a mortgage is:
    14·1 answer
  • When did the digital revolution begin
    10·1 answer
  • Define the proposition in symbols using: p: The weather is bad. q: The trip is cancelled. r: The trip is delayed. Proposition in
    7·1 answer
  • What can u access various sites on
    12·1 answer
  • Heelp my brainly stuff says i am 49 but im 11 how to fix?X??
    7·1 answer
  • Which of the following Web sites would be MOST credible?
    6·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!