Answer:
By Using the Greedy- Activity- Selection algorithm
Explanation:
The Greedy- Activity- Selection algorithm in this case involves
First finding a maximum size set S1, of compatible activities from S for the first lecture hall.
Then using it again to find a maximum size set S2 of compatible activities from S - S1 for the second hall.
This is repeated till all the activities are assigned.
It requires θ(n2) time in its worse .
According to its structure I'd say that this is SEAL (<span>Software-Optimized Encryption Algorithm). It's difficult to describe how it works, because this kind of ciphers is very tricky. This algorithm uses 160 bit key and it uses 3 tables (R, S, T) to encode and decode.
I'll attach the image where you can see a process of creating a pseudo-random function:
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Answer:
The orientation option
Explanation:
Orientation in excel allows you to rotate text in several different ways. We can used this option to spice things up a bit. There are several kinds of orientation. There is one where the orientation can be rotated and the other one where the text can be either be put in a vertical or diagonal fashion.
Answer:
Following are the program to this question:
#include <iostream>//defining header file
using namespace std;
void squareOfAsterisks(int x) //defining method squareOfAsterisks
{
int i,j; //defining integer variable
for(i=1;i<=x;i++) //defining loop to print column value
{
for(j=1;j<=x;j++) //defining loop to print row value
{
cout<<"*"; //print value
}
cout<<endl; //for line break
}
}
int main() //defining main method
{
int x; //defining integer variable
cout<<"Enter any number: "; //print message
cin>>x; //input value from user
squareOfAsterisks(x); //calling the method and pass the value
return 0;
}
Output:
Enter any number: 4
****
****
****
****
Explanation:
The description of the above program can be given as follows:
- In the given program a method "squareOfAsterisks" is declared, that accepts an integer value "x" in its arguments, inside the method two integer variable I, j is used, that uses a to print the given pattern.
- In the main method, an integer variable x is declared, which takes input from the user end, and then calls the method, that is "squareOfAsterisks" and passes its value.