Access: full electronic participation in society.
Commerce: electronic buying and selling of goods.
Communication: electronic exchange of information.
Literacy: process of teaching and learning about technology and the use of technology.
Etiquette: electronic standards of conduct or procedure.
Law: electronic responsibility for actions and deeds.
Rights & Responsibilities: those freedoms extended to everyone in a digital world.
Health & Wellness: physical and psychological well-being in a digital technology world.
Security (self-protection): electronic precautions to guarantee safety.
IMPORTANT
Etiquette. Students need to understand how their technology use affects others. ...
Literacy. Learning happens everywhere. ...
Rights and responsibilities. Build trust so that if something happens online, students are willing to share their problems or concerns about what has happened.
Answer:
0.119
Explanation:
50 independent fair games
Mean will be 50/2 = 25
Standard deviation of the loosing probability is :
* 10 = 33.536
we have to loose 33 times out of 50 games.
To find the approximate probability we use z- value table.
z value = 
z - value = 2.2659
Looking at the z-value table we get 0.119.
Yes it is D like the other person said
<span>C. Not including inflation into the caluculation will over-estimate the GDP.</span>
a hard copy stores data and information in the form of physical files it may be images text photographs and more a soft copy data and information in the form of virtual file saved on a computer or a drive you can preserve a hard copy for two long because its day subjected to wear and tear