Answer:
The answer is below
Explanation:
In my personal opinion what a "successful" console in the future will need to include to sell well is "a big library of games." This feature will help a console supports many games that will appeal to all categories of gamers.
The changes in technology, gaming culture, and overall society has affected the game market in many ways such as:
1. In terms of technology: it has made the game manufacturers both the console and third-party game developers to improve their gaming features. For example, the advancement in gaming pads becoming wireless. The gaming console having internet or online features, where gamers can play with each other around the world from their rooms. Also, the gaming character design looking more and more like the real-life personality it represents.
2. In terms of gaming culture: modern games are no longer for teenagers alone. It is now appealing to adults as well. This is evident in football players and coaches playing the games and talking about it. Even some players tend to influence their ratings in the game by mentioning how good they are in the press in comparison to the rating game developers are giving them.
3. Overall society has now seen gaming consoles as part of everyday life. The parents, researchers, and even feminist groups are now well aware of the gaming industry. And each of the stakeholders involved is influenced by how the game consoles manufacturers market their games through media, sports personalities, celebrities, etc.
Answer:
character count
Explanation:
The answer is probably character count.
Answer:
It we were asked to develop a new data compression tool, it is recommended to use Huffman coding since it is easy to implement and it is widely used.
Explanation:
The pros and the cons of Huffman coding
Huffman coding is one of the most simple compressing encoding schemes and can be implemented easily and efficiently. It also has the advantage of not being patented like other methods (e.g. arithmetic codingfor example) which however are superior to Huffman coding in terms of resulting code length.
One thing not mentioned so far shall not be kept secret however: to decode our 96 bit of “brief wit” the potential receiver of the bit sequence does need the codes for all letters! In fact he doesn’t even know which letters are encoded at all! Adding this information, which is also called the “Huffman table” might use up more space than the original uncompressed sentence!
However: for longer texts the savings outweigh the added Huffman table length. One can also agree on a Huffman table to use that isn’t optimized for the exact text to be transmitted but is good in general. In the English language for example the letters “e” and “t” occur most often while “q” and “z” make up the least part of an average text and one can agree on one Huffman table to use that on average produces a good (=short) result. Once agreed upon it doesn’t have to be transmitted with every encoded text again.
One last thing to remember is that Huffman coding is not restricted to letters and text: it can be used for just any symbols, numbers or “abstract things” that can be assigned a bit sequence to. As such Huffman coding plays an important role in other compression algorithms like JPG compression for photos and MP3 for audio files.
The pros and the cons of Lempel-Ziv-Welch
The size of files usually increases to a great extent when it includes lots of repetitive data or monochrome images. LZW compression is the best technique for reducing the size of files containing more repetitive data. LZW compression is fast and simple to apply. Since this is a lossless compression technique, none of the contents in the file are lost during or after compression. The decompression algorithm always follows the compression algorithm. LZW algorithm is efficient because it does not need to pass the string table to the decompression code. The table can be recreated as it was during compression, using the input stream as data. This avoids insertion of large string translation table with the compression data.
The answer to this is B=MODE(A1:A65)