Answer:
The Basic Program is as follows:
10 LENGTH = 50
15 WIDTH = 30
20 AREA = WIDTH * LENGTH
25 PRINT AREA
30 END
The Algorithm is as follows:
1. Start
2. Let Length = 50
3. Let Width = 30
4. Compute Area = Length * Width
5. Display Area
6. Stop
See Attachment for flowchart (flowchart is designed using draw io tools)
Explanation:
The flowchart, algorithm and basic program all follow the same sequence and explanation
Using the basic program as a case study;
Line number 10: The program starts by initializing LENGTH to 50
Line number 15: It then initializes WIDTH to 30
Line number 20: The AREA is calculated by LENGTH * WIDTH
Line number 25: The value of AREA is printed afterwards
Line number 30: Lastly, the program stops execution
I think it is true because you may be ‘inspired’ by a famous artist but if you’re always being inspired by others its not 100% yours / you being creative
Answer:
Command remembering issues.
Explanation:
The biggest challenge my company will face when working on Linux is remembering issues of the commands. The commands in Linux are a bit difficult to remember as they are complicated bit but practice can solve this issue. "Practice makes a man perfect" this well known saying suggests that practice can make perfect and this well known saying also works with Linux the more practice the employees do the more perfect they get.
Answer:
a = 6, b = 0
Explanation:
The loop ran 3 times before b == 0. "while ((b != 0)" is essentially saying: 'While b is not equal to 0, do what's in my loop'. Same general thing with "&& ((a / b) >= 0)". The "&&" is specifying that there should be another loop condition, while the rest states: 'as long as a ÷ b is greater than 0, do what's in my loop'. If both of these conditions are met, the loop will run, It will continue this until the conditions are not met. Hope that helped! :)