D tab that is the key you would need to use in order to do that
The answer that fills in the blank is orientation. It is because orientation does not provide all the details of what they are doing but a guideline of what they must do, in order for them to be guided on the things that they need to learn as they start. They require proper guidance which is the orientation before performing before hand. Especially when they are not familiar on what they need to do.
Answer:
B and C
Explanation:
xPos and yPos determine the center of the circle, and rad determines the radius of the circle drawn.
It cannot be A because it starts drawing a circle with the center of (4, 1). None of the circles ahve a center at (4, 1). It is B because while it does start at (4, 1), the repeat function adds one to the y and radius. While ti repeats 3 times it ends up drawing all 3 circles. C also works because it starts by drawing the biggest circle and then subtracting the values to make the other two. It cannot be D because in the repeat function it subtracts from the y value and radius too early, it doesn't draw the biggest circle.
Answer:
/*
I don't know what language you're using, so I'll write it in javascript which is usually legible enough.
*/
console.log(buildSequence(30));
function buildSequence(maxVal){
maxVal = Math.abs(maxVal);
var n, list = [];
for(n = 1; n < maxVal; n++){
/*
to check for odd numbers, we only need to know if the last bit
is a 1 or 0:
*/
if(n & 1){ // <-- note the binary &, as opposed to the logical &&
list[list.length] = n;
}else{
list[list.length] = -n;
}
}
return list.implode(',');
}
Answer:
Explanation:
1. In tabletop games and video games, game mechanics are the rules that guide the player's moves or actions, as well as the game's response to them.
5.User interface is about the visual design and the information designs around the screens while the User Experience is about the whole experience and not only about the screen. User interface is mainly focused on the product while User experience on the other hand mostly focuses on the user and their journey through the product.