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The order of precedence is the hierarchical order in which calculations are conducted. The simplest example of this is the way you always multiply before you add numbers.
Answer:
To do this you'll need to use malloc to assign memory to the pointers used. You'll also need to use free to unassign that memory at the end of the program using the free. Both of these are in stdlib.h.
#include <stdlib.h>
#include <stdio.h>
#define SIZE_X 3
#define SIZE_Y 4
int main(void){
int **matrix, i, j;
// allocate the memory
matrix = (int**)malloc(SIZE_X * sizeof(int*));
for(i = 0; i < SIZE_X; i++){
matrix[i] = (int *)malloc(SIZE_Y * sizeof(int));
}
// assign the values
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_Y; j++){
matrix[i][j] = SIZE_Y * i + j + 1;
}
}
// print it out
for(i = 0; i < SIZE_X; i++){
for(j = 0; j < SIZE_X; j++){
printf("%d, %d: %d\n", i, j, matrix[i][j]);
}
}
// free the memory
for(i = 0; i < SIZE_X; i++){
free(matrix[i]);
}
free(matrix);
return 0;
}
Answer:
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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
'use strict';
/**
* Alias for document.getElementById.
* @param {string} id The ID of the element to find.
* @return {HTMLElement} The found element or null if not found.
*/
function $(id) {
// eslint-disable-next-line no-restricted-properties
return document.getElementById(id);
}
/**
* Get the preferred language for UI localization. Represents Chrome's UI