Answer:
The data-link layer
Explanation:
The physical layer and data-link layer are often confused a lot especially in terms of what they do in the TCP/IP 7 layer protocol. The physical layer as the name suggests represents the physical devices like the cables and the connectors that join or interconnect computers together. This layer is also responsible for sending the signals over to other connections of a network. The data-link, on the other hand, translates and interprets these sent binary signals so that network devices can communicate. This layer is responsible in adding mac addresses to data packets and encapsulating these packets into frames before being placed on the media for transmission. Since it resides in between the network layer and the physical layer, it connects the upper layers of the TCP/IP model to the physical layer.
The correct answer is torque.
Torque
A twisting force that tends to cause rotation, commonly used term among mechanics and engineers.
The correct answer is collaborative computing
Using state-of-the-art computer software and hardware to help people work better together is known as collaborative computing. Goal setting and feedback will be conducted via Web-based software programs such as eWorkbench, which enables managers to create and track employee goals.
Answer:
The answer to this question is "True".
Explanation:
The term video calling is part of communication. In this type of communication will be used in every place like house, office for video conferencing, etc. It was developed in 1968 by AT&T's Bell Labs. It works on internet.This type of calling we can face to face communicate means, we watch the person. In the video calling, there is no need for a schedule it is used as a phone call.
1.
#include <iostream>#include <string>
using namespace std;
int main(){ string chars; // This is where we will put our @ signs and print them for(int x=0;x < 5; x++){
chars = chars + '@'; // This will concatenate an @ sign at the end of the variable cout << chars << "\n"; }}
2.
#include <iostream>#include <string>
using namespace std;
int main(){ string name; // Our variable to store the name cout << "What is your name? \n"; // Asks the user for their name cin >> name; cout << "\nWell, hello " << name << "!";}
3.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; // Asks for a number cin >> number; cout << "You entered " << number << "%!";}
4.
#include <iostream>#include <string>
using namespace std;
int main(){ int number; // Our variable cout << "Enter a number\n"; cin >> number;
int check = number % 2; // The modulo operator (the percent sign) gets the remainder of the quotient if (check == 0) { cout << number << " is even!"; // If the remainder is 0 then it prints out "x is even" } else { cout << number << " is odd!"; // If the remainder is not 0 then it prints out "x is odd" }}
5.
#include <iostream>#include <string>
using namespace std;
int main(){ float r; // Our variable cout << "Enter a radius\n"; cin >> r; if (r < 0){ cout << "Lol. No."; // If the radius is less than zero print out that message } float circumference=2*3.14*r; float area=r*r*3.14; cout << "\n\n Circumference of circle: " << circumference; cout << "\n Area of circle: " << area;}