1answer.
Ask question
Login Signup
Ask question
All categories
  • English
  • Mathematics
  • Social Studies
  • Business
  • History
  • Health
  • Geography
  • Biology
  • Physics
  • Chemistry
  • Computers and Technology
  • Arts
  • World Languages
  • Spanish
  • French
  • German
  • Advanced Placement (AP)
  • SAT
  • Medicine
  • Law
  • Engineering
Rufina [12.5K]
2 years ago
7

Jesus statement “ Blessed are they that mourn, for they shall be comforted” is an example of _

English
1 answer:
Alex2 years ago
7 0

Answer:

<em>Jesus statement “ Blessed are they that mourn, for they shall be comforted” is an example of </em><em> </em><em><u>beatitude</u></em><em><u>.</u></em>

You might be interested in
Televised talent show have become popular in many societies today. Are these shows a good method of finding talented people, or
rjkz [21]

Answer:

They are just for entertaining

7 0
3 years ago
According to the article “how video games effect the Brain”Hanna nicholes maintains that:
aivan3 [116]

Answer:

At a glance, more than 150 million people in the United States play video games regularly, or for at least 3 hours per week. The average American gamer is a 35-year-old adult, with 72 percent of gamers aged 18 or older. For video game use by children, most parents – 71 percent – indicate that video games have a positive influence on their child’s life.

Video game sales continue to increase year on year. In 2016, the video game industry sold more than 24.5 billion games – up from 23.2 billion in 2015, and 21.4 billion in 2014.

The top three best-selling video games of 2016 were Call of Duty: Infinite Warfare, Battlefield 1, and Grand Theft Auto V. These games fall into the first-person shooter or action-adventure genres – the top two genres, accounting for 27.5 percent and 22.5 percent of sales, respectively. First-person shooter and action genres often stand accused of stirring aggression and causing violence and addiction.

Decades of research examining video gaming and violence have failed to reach a consensus among scientists. Scientists have been unable to find a causal link between playing video games and acts of violence in the real world.

A growing body of evidence, however, shows that video gaming can affect the brain and, furthermore, cause changes in many regions of the brain.

Scientists have recently collected and summarized results from 116 scientific studies to determine how video games can influence our brains and behaviors. The findings of their review were published in Frontiers in Human Neuroscience.

“Games have sometimes been praised or demonized, often without real data backing up those claims. Moreover, gaming is a popular activity, so everyone seems to have strong opinions on the topic,” says Marc Palaus, first author of the review.

By looking at all research to date, Palaus and the team aimed to observe whether any trends had emerged with regard to how video games impact the structure and activity of the brain. A total of 22 of the reviewed studies explored structural changes in the brain and 100 studies analyzed changes in brain functionality and behavior.

Results of the studies indicate that playing video games not only changes how our brains perform but also their structure.

For example, video game use is known to affect attention. The studies included in the review show that video game players display improvements in several types of attention, including sustained attention and selective attention. Furthermore, the regions of the brain that play a role in attention are more efficient in gamers compared with non-gamers, and they require less activation to stay focused on demanding tasks.

Evidence also demonstrates that playing video games increases the size and competence of parts of the brain responsible for visuospatial skills – a person’s ability to identify visual and spatial relationships among objects. In long-term gamers and individuals who had volunteered to follow a video game training plan, the right hippocampus was enlarged.

Researchers have discovered that video gaming can be addictive – a phenomenon known as “Internet gaming disorder.”

In gaming addicts, there are functional and structural alterations in the neural reward system – a group of structures associated with feeling pleasure, learning, and motivation. Exposing video game addicts to game-related cues that cause cravings, and monitoring their brain responses, highlighted these changes – changes that are also seen in other addictive disorders.

“We focused on how the brain reacts to video game exposure, but these effects do not always translate to real-life changes,” notes Palaus. The research into the effects of video gaming is still in its infancy and scientists are still scrutinizing what aspects of gaming impact what brain regions and how.

“It’s likely that video games have both positive (on attention, visual and motor skills) and negative aspects (risk of addiction), and it is essential we embrace this complexity,” Palaus continues.

Hope this helps, have a nice day/night! :D

6 0
2 years ago
How should ur conclusion relate to ur topic sentence
algol13

They should both restate the claim. Your conclusion could have a Call To Action which tells the reader that you are giving a reference to him/her.

6 0
3 years ago
What "make's" definition on macbeth story
Iteru [2.4K]

Answer:

Explanation:

Macbeth is considered as one of the darkest evil written by William Shakespeare

6 0
2 years ago
Ovid creates a tense situation, as Thisbe does not realize that <br> .
stepan [7]

Answer:

Ovid creates a tense situation as Thisbe does not realize that <em><u>Pyramus is dying</u></em>.

Explanation:

Ovid's "Pyramus and Thisbe" is a Babylonian love story that revolves around the two lovers, Pyramus and Thisbe. But the story turned tragic after Pyramus discovered a bloodied cloak that belonged to Thisbe and so killed himself.

In the given lines from the story, we can see Thisbe returning to meet Pyramus and tell him about the close escape she had with the lioness. Ovid creates a tense situation in this scene because we already know what Pyramus had done which Thisbe is not privy to.

So, Ovid creates a tense situation as Thisbe does not realize that her love Pyramus is dying.

4 0
2 years ago
Read 2 more answers
Other questions:
  • Which of the following words is the greek root word for summary
    14·1 answer
  • "Let's try" it!
    10·1 answer
  • What is an antonyms for the word melt
    7·2 answers
  • What are 3 good character traits for rob in tiger rising?
    9·1 answer
  • Write questions using the words below.
    9·2 answers
  • Classmate 1: Chocolate is delicious, but it’s got so much sugar in it! I think it’s bad for you. I try never to eat it.
    7·1 answer
  • Who is the protagonist in Next to Normal?
    9·1 answer
  • Highlight the writer's use of hyperbole in the passage. As one important being left Bindi's life, another entered it. He certain
    10·1 answer
  • [Easy question to gain points thank me later ;)] What does SWABAT means? Clue; It's a short term.
    7·2 answers
  • When Walter left the Dietrichson house after the insurance papers were signed, what happened?
    7·1 answer
Add answer
Login
Not registered? Fast signup
Signup
Login Signup
Ask question!