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9966 [12]
2 years ago
7

Which of these can be a problem for people with accessibility issues? Select 4 options.

Computers and Technology
1 answer:
andrew11 [14]2 years ago
6 0

The option that has can be a problem for people with accessibility issues is flashing images.

<h3>What visuals can lead to seizures?</h3>

There are different kinds of Triggers. In television screens or computer monitors this issue can occur as a result of a  flicker or rolling images.

Note that some video games or TV broadcasts has rapid flashes or alternating methods of different colors and as such may have accessibility issues is flashing images.

Learn more about  accessibility issues  from

brainly.com/question/26848886

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Answer:

call like a phone or computer company and ask wjat thry can do

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Write pseudocode for brushing your teeth using at least four steps.
Paha777 [63]

Answer: Start rinsing your teeth and gums with help of brush in a circular way.

Explanation:

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What happened to price during the month of September 2018
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The prices went up alot because of taxes
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4 years ago
Write a GUI-based program that allows the user to open, edit, and save text files. The GUI should include a labeled entry field
Korvikt [17]

to create a simple notepad in Python using Tkinter. This notepad GUI will consist of various menu like file and edit, using which all functionalities like saving the file, opening a file, editing, cut and paste can be done.

Now for creating this notepad, Python 3 and Tkinter should already be installed in your system. You can download suitable python package as per system requirement. After you have successfully installed python you need to install Tkinter (a Python’s GUI package).

Use this command to install Tkinter :

pip install python-tk

Importing Tkinter :

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import tkinter  

import os  

from tkinter import *

 

# To get the space above for message  

from tkinter.messagebox import *

 

# To get the dialog box to open when required  

from tkinter.filedialog import *

Note : messagebox is used to write the message in the white box called notepad and filedialog is used for the dialog box to appear when you are opening file from anywhere in your system or saving your file in a particular position or place.

 

Adding Menu :

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# Add controls(widget)  

 

self.__thisTextArea.grid(sticky = N + E + S + W)  

 

# To open new file  

self.__thisFileMenu.add_command(label = "New",  

                               command = self.__newFile)  

 

# To open a already existing file  

self.__thisFileMenu.add_command(label = "Open",  

                               command = self.__openFile)  

 

# To save current file  

self.__thisFileMenu.add_command(label = "Save",  

                               command = self.__saveFile)  

 

# To create a line in the dialog  

self.__thisFileMenu.add_separator()  

 

# To terminate  

self.__thisFileMenu.add_command(label = "Exit",  

                               command = self.__quitApplication)  

self.__thisMenuBar.add_cascade(label = "File",  

                              menu = self.__thisFileMenu)  

 

# To give a feature of cut  

self.__thisEditMenu.add_command(label = "Cut",  

                               command = self.__cut)  

 

# To give a feature of copy  

self.__thisEditMenu.add_command(label = "Copy",  

                               command = self.__copy)  

 

# To give a feature of paste  

self.__thisEditMenu.add_command(label = "Paste",  

                               command = self.__paste)  

 

# To give a feature of editing  

self.__thisMenuBar.add_cascade(label = "Edit",  

                              menu = self.__thisEditMenu)  

 

# To create a feature of description of the notepad  

self.__thisHelpMenu.add_command(label = "About Notepad",  

                               command = self.__showAbout)  

self.__thisMenuBar.add_cascade(label = "Help",  

                              menu = self.__thisHelpMenu)  

 

self.__root.config(menu = self.__thisMenuBar)  

 

self.__thisScrollBar.pack(side = RIGHT, fill = Y)  

 

# Scrollbar will adjust automatically  

# according to the content  

self.__thisScrollBar.config(command = self.__thisTextArea.yview)  

self.__thisTextArea.config(yscrollcommand = self.__thisScrollBar.set)  

With this code we will add the menu in the windows of our notepad and will add the things like copy, paste, save etc, to it.

Explanation:

6 0
3 years ago
Your solution should for this assignment should consist of five (5)files:============================================== FuelGaug
olga nikolaevna [1]

Answer: provided in the explanation section

Explanation:

This was implemented in C++

Filename: Car.cpp

#include <iostream>

#include <iomanip>

#include <cstdlib>

#include "Odometer.h"

using namespace std;

int main()

{

  char response;

  do

  {

      FuelGuage* myFuel = new FuelGuage(6);

      int fuelLevel = myFuel->getFuel();

      cout << "Car gas level: " << fuelLevel << endl;

      cout << "Car is filling up" << endl;

      while(myFuel->getFuel() < 15)

      {

          myFuel->addFuel();

      }

      Odometer* car = new Odometer(myFuel, 999990);

      cout << "Car gas level: " << car->getFuelGuage()->getFuel() << endl;

      cout << "Car is off!" << endl;

      cout << "--------------------------" << endl;

      while(car->getFuelGuage()->getFuel() > 0)

      {

          car->addMile();

          int miles = car->getMileage();

          cout << "Mileage: " << setw(6) << miles << ", Fuel Level: " << car->getFuelGuage()->getFuel() << endl;

          cout<<"--------------------------------------------------------------"<<endl;

      }

      delete myFuel;

      delete car;

      cout << "Would you like to run the car again(Y/N)? ";

      cin >> response;

      system("cls||clear");

  } while(toupper(response) != 'N');

  return 0;

}

Filename: FuelGuage.cpp

#include "FuelGuage.h"

FuelGuage::FuelGuage()

{

  init();

}

FuelGuage::FuelGuage(int fuel)

{

  init();

  this->fuel = fuel;

}

FuelGuage::FuelGuage(const FuelGuage& copy)

{

  this->fuel = copy.fuel;

}

void FuelGuage::init()

{

  this->fuel = 0;

}

int FuelGuage::getFuel()

{

  return fuel;

}

void FuelGuage::addFuel()

{

  fuel++;

}

void FuelGuage::burnFuel()

{

  fuel--;

}

Filename:FuelGuage.h

#ifndef FUEL_GUAGE_H

#define FUEL_GUAGE_H

class FuelGuage

{

private:

  int fuel;

  void init();

public:

  FuelGuage();

  FuelGuage(int fuel);

  FuelGuage(const FuelGuage& copy);

  int getFuel();

  void addFuel();

  void burnFuel();

};

#endif

Filename : Odometer.cpp

#include "Odometer.h"

Odometer::Odometer()

{

  init();

}

Odometer::Odometer(FuelGuage* inFuel, int inMileage)

{

  init();

  this->fuel = new FuelGuage(*inFuel);

  this->mileage = inMileage;

  this->milesSinceAddingFuel = 0;

}

void Odometer::init()

{

  fuel = new FuelGuage();

  mileage = 0;

  milesSinceAddingFuel = 0;

}

FuelGuage* Odometer::getFuelGuage()

{

  return fuel;

}

int Odometer::getMileage()

{

  return mileage;

}

void Odometer::addMile()

{

  if(mileage < 999999)

  {

      mileage++;

      milesSinceAddingFuel++;

  }

  else

  {

      mileage = 0;

      milesSinceAddingFuel++;

  }

  if((milesSinceAddingFuel % 24) == 0)

  {

      fuel->burnFuel();

  }

}

void Odometer::resetMiles()

{

  milesSinceAddingFuel = 0;

}

Odometer::~Odometer()

{

  delete fuel;

}

Filename: Odometer.h

#ifndef ODOMETER_H

#define ODOMETER_H

#include "FuelGuage.h"

class Odometer

{

private:

  void init();

  int mileage;

  int milesSinceAddingFuel;

  FuelGuage* fuel;

public:

  Odometer();

  Odometer(FuelGuage* inFuel, int inMileage);

  FuelGuage* getFuelGuage();

  int getMileage();

  void addMile();

  void resetMiles();

  ~Odometer();

};

#endif

6 0
3 years ago
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