Answer:
Import java.awt.*;
import java.util.*;
public class Sprhere
{// Instance Data private double surfaceA, volume, r, diameter; //Constructors public Sphere ()
{r = 0;diameter = 0; surfaceA = 0;volume = 0;}
public Sphere (double radius, double d, double SA, double v)
{this. r = radius; this. diameter = d; this. surfaceA = SA;this.volume = v;}
//--------------------------------------------------------------------// Accesors.//--------------------------------------------------------------------public double get Radius()
{return r;}
public double get Diameter()
{return diameter;}
public double get SurfaceA()
{return surfaceA;}
public double get Volume()
{return volume;}
//--------------------------------------------------------------------// Mutators.//--------------------------------------------------------------------
Answer:
false
Explanation:
pretty sure energy in motion is only for kinetic energy
Answer:
Currently, raster (bitmap files) and vector graphics are used in web design. But if you want to make a great logo and fully enjoy the use of it you should pick vector graphics for it in the first place. And this is why most designers opt for it.
Explanation:
- Easier to re-edit
- No image distortion
- It is perfect for detailed images
- Vector drawings are scalable
- Vector graphics look better in print
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
Answer: a. RADIUS
Explanation:
RADIUS as developed with the idea of allowing its users or clients to be able to authenticate to a dial-in access server. So basically it is a client server protocol and he client here is the firebox and the server is the RADIUS server.
The authentication mechanism start by user who sends a message to the RADIUS server. Then the RADIUS server upon receiving the message accept or denies it. It accepts if the client is configured to the server.
A large amount of additional information can be sent by the RADIUS server in its Access-Accept messages with users so we can say that RADIUS is uitable for what are called "high-volume service control applications" such as dial-in access to a corporate network.