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Soloha48 [4]
2 years ago
10

How many ways are used to insert an image from file?koi h kya​

Computers and Technology
1 answer:
AnnyKZ [126]2 years ago
7 0

Answer:

Use “Insert” Tab. Method 2: Paste a Picture. Method 3: Drag and Drop. Method 4: Choose "Link to File".

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What option in the alignment settings for a cell should be used to put text in a diagonal fashion?
tigry1 [53]

Answer:

The orientation option

Explanation:

Orientation in excel allows you to rotate text in several different ways. We can used this option to spice things up a bit. There are several kinds of orientation. There is one where the orientation can be rotated and the other one where the text can be either be put in a vertical or diagonal fashion.

5 0
3 years ago
Read 2 more answers
Create a dictionary with types as integer and string.
Airida [17]

Answer:

In c#  Dictionary is the collection of keys and value .The dictionary is a generic collection class which is in the System.Collection.Generics namespace. we can represent dictionary like that Dictionary<TKey, TValue> where TKey represent the type of key and TValue is the type of TValue.

Following are the example which represent dictionary as integer and string

using System.Collections.Generic;  // namespace

class Test // class test

{

   static void Main()  // main method

   {

       

       var ob = new Dictionary< int,string>();  // type integer and string

       dictionary.Add( 2,"hello");

       dictionary.Add(143,"hello1);

       // The dictionary has 2 pairs.

       Console.WriteLine("DICTIONARY 1 " + ob.Count);

}

}

Output:

DICTIONARY 1 :2

Explanation:

In this program we create a dictionary generic class which is integer and string type after that we add the elements in the dictionary by   "dictionary.Add method " and finally print the count of dictionary

7 0
2 years ago
Consider the unsigned decimal number 35. What is the value in hexadecimal?<br><br> 3510 = _______ 16
Lena [83]

Answer:

(35_{10}) = (23)_{16}

Explanation:

The Hexa-decimal numbers have base 16 and includes numbers:

0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F

The given steps are performed to convert a decimal number to hexa-decimal number, here to convert decimal number 35 to hexa-decimal number:

  • Divide 35 by 16
  • Note the remainder, r which is 3 here and quotient which is 2
  • Again divide 2 (quotient) by 16 and note the remainder, r' which is 2 and quotient is 0
  • We will stop here as the quotient is now 0. Usually division by 16 is repeated until we get quotient = 0
  • Now arrange the remainder in reverse order to get the hexa-decimal number as r'r
  • The hexa-decimal number is (23)_{16}
4 0
2 years ago
5)What are the differences in the function calls between the four member functions of the Shape class below?void Shape::member(S
Stells [14]

Answer:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

Explanation:

void Shape :: member ( Shape s1, Shape s2 ) ; // pass by value

The s1 and s2 objects are passed by value as there is no * or & sign with them. If any change is made to s1 or s2 object, there will not be any change to the original object.

void Shape :: member ( Shape *s1, Shape *s2 ) ; // pass by pointer

The s1 and s2 objects are passed by pointer as there is a * sign and not & sign with them. If any change is made to s1 or s2 object, there will be a change to the original object.

void Shape :: member ( Shape& s1, Shape& s2 ) const ; // pass by reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. If any change is made to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) ; // pass by const reference

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. The major change is the usage of const keyword here. Const keyword restricts us so we cannot make any change to s1 or s2 object.

void Shape :: member ( const Shape& s1, const Shape& s2 ) const ; // plus the function is const

The s1 and s2 objects are passed by reference  as there is a & sign and not * sign with them. const keyword restricts us so we cannot make any change to s1 or s2 object as well as the Shape function itself.

5 0
3 years ago
Write a program to print sum on first 10 natural numbers.
Kamila [148]

sum of 10 natural number is 55

4 0
2 years ago
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