You can list the numbers . keep listing them till you find the same numbers
Answer:
Personal Experience
Explanation:
If a story is based on a personal experience then yes, the two doesn't matter. <em>However</em>, usually learning through personal experience is better because you learn firsthand while stories are written from a different perspective.
The four game elements that will give you a detailed description about the challenges that the player will face is option D: objective.
<h3>What goals does game development have?</h3>
To bring about creativity and originality in task completion and issue solving. to prepare pupils for group collaboration.
Note that giving the player a clear objective gives them something to aim for. Make sure the player can relate to this motivation.
Therefore, The most crucial component of a game can be its objectives, which determine how the game is won or lost, what the player is instructed to perform in-game, and what the player must do to gain optional <em>Achievements</em>.
Learn more about objective from
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Answer:
Explanation: For "BEST way to handle the situation," try Option 1, because it would possibly help them or make the Technical Support Representative do less work.
For "WORST way to handle the situation," Option 4 would be the best because you're basically just hanging up on the person.
Answer:
See explaination
Explanation:
#include <iostream>
using namespace std;
int main()
{
double h, w;
int s, a, b;
cout<<"height in feet: ";
cin>>h;
cout<<"width in feet: " ;
cin>>w;
cout<<"tile size in inches:";
cin>>s;
int height = h*12;
if(height%s==0)
a = height/s;
else
a = height/s + 1;
int width = w*12;
if(width%s==0)
b = width/s;
else
b = width/s + 1;
cout<<"Number of tiles: "<<a*b;
}