Since 58 for vanilla and 28 for chocolate
The ratio would be 28:58
You can simplify it even further
to 14:29
Answer:
2/5÷1/6 = 2/1
Step-by-step explanation:
2/5÷1/6 = 2/5 times 6/1 = 12/5, 12÷2 is 6, 5 ÷ 5 is 1, so it's 2/1.
Answer:
f^-1(x)=100-x
Step-by-step explanation:
Answer:
Step-by-step explanation:
A) There are 850 total teens and 32% like rock.
32% of 850 = 0.32*850 = 272 teens like rock
B) 75% of teens = 150 teens. Make total teens = x. 75%x = 150
0.75x = 150
x = 200 teens like pop
C) well...
There are 50 students who bike to school every day and there are 200 students who walk to school every day. According to this information, the number of students who walk to school is 300% more than those who bike to school.
<em>*I hope the last one is what you were looking for... if not, tell me in comments*</em>
Answer:
In RPGs a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character — as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization — ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy Role-Playing Games, they have recently began to appear in other genres, such as trading card games and MOBAs.
Step-by-step explanation: