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Advocard [28]
2 years ago
13

PLS HELPPPPP

Computers and Technology
1 answer:
grin007 [14]2 years ago
6 0

1. When designers use a mask to non-destructively edit an image, painting with black will hide areas.

2. When designers use a mask to edit an image, the black does not erase the areas.

3. When using a mask, always remember that black conceals.

4. If a designer makes adjustments through the image menu, those adjustments will be destructive and will permanently affect an image.

<h3 /><h3>What are layer masks?</h3>

In Photoshop, masks are mechanisms whose function is to hide elements of an image in a non-destructive way, that is, without changing their original state, and can be deleted to undo the action.

Therefore, the layer masks feature makes it possible to create composition designs with unlimited adjustment.

Find out more information about Photoshop here:

brainly.com/question/1283641

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What are the values of the digital signal when sending in physical layer?
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Answer:

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8 0
2 years ago
Write a full class definition for a class named Counter, and containing the following members: A data member counter of type int
vfiekz [6]

// making the class

class Counter {

int counter;

int limit;

// Constructor

Counter(int a, int b){

counter = a;

limit = b;

}

// static function to increment

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if(counter<limit)

nCounter+=1;

}

// Decrement function

void decrement(){

if(counter>0)

nCounter-=1;

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int getValue(){

return counter;

}

static int nCounter;

int getNCounters(){

return nCounter;

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};

// Initializa the static

int Counter::nCounter = 0;

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3 years ago
When an electric current flows through a long conductor, each free electron moves
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Find meanings for the words and give examples where you can<br><br> WORTH 30 points
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3 years ago
Develop a plan to design and finally implement a set of functions using C++ that would implement the IEEE standard. Phase 1 will
AnnZ [28]

Answer:

See explaination code

Explanation:

#include<iostream>

#include<math.h>

using namespace std;

typedef union {

float number;

struct

{

// Order is important.

// Here the members of the union data structure

// use the same memory (32 bits).

// The ordering is taken

// from the LSB to the MSB.

unsigned int mantissa : 23;

unsigned int exponent : 8;

unsigned int sign : 1;

} Raw;

} MyFloat;

void printBinary(int n, int i)

{

// Prints the binary representation

// of a number n up to i-bits.

int k;

for (k = i - 1; k >= 0; k--) {

if ((n >> k) & 1)

cout << "1";

else

cout << "0";

}

}

void decToHex(int n){

// char array to store hexadecimal number

char hexaDeciNum[100];

// counter for hexadecimal number array

int i = 0;

while(n!=0)

{

// temporary variable to store remainder

int temp = 0;

// storing remainder in temp variable.

temp = n % 16;

// check if temp < 10

if(temp < 10)

{

hexaDeciNum[i] = temp + 48;

i++;

}

else

{

hexaDeciNum[i] = temp + 55;

i++;

}

n = n/16;

}

// printing hexadecimal number array in reverse order

for(int j=i-1; j>=0; j--)

cout << hexaDeciNum[j];

}

void floatBinary(float f){

long double binaryTotal, binaryFrac = 0.0, frac, fracFractor = 0.1;

long int integer, binaryInt = 0;

long int p = 0, rem, temp;

//separate the integer part from the input floating number

integer = (int)f;

//separate the fractional part from the input floating number

frac = f - integer;

//loop to convert integer part to binary

while (integer != 0) {

rem = integer % 2;

binaryInt = binaryInt + rem *pow(10, p);

integer = integer / 2;

p++;

}

//loop to convert fractional part to binary

while (frac != 0) {

frac = frac * 2;

temp = frac;

binaryFrac = binaryFrac + fracFractor * temp;

if (temp == 1)

frac = frac - temp;

fracFractor = fracFractor / 10;

}

cout << binaryInt + binaryFrac;

}

int findDecimal(float number){

int nfloor = number;

float nfloat = number - nfloor;

int nfloatfloor;

do {

nfloat *= 10;

nfloatfloor = nfloat;

} while (nfloat > nfloatfloor);

return nfloatfloor;

}

void first(float number){

if(number < 0)

cout << "SIGN BIT IS (1) SINCE NUMBER IS NEGATIVE" << endl;

else

cout << "SIGN BIT IS (0) SINCE NUMBER IS POSITIVE" << endl;

}

void second(float number){

cout << "INTEGER PART IN BASE-10:" << int(number) << " AND IN BINARY:";

printBinary(int(number),16);

cout << endl;

}

void third(float number){

cout << "DECIMAL PART IN BASE-10:" << findDecimal(number) << " AND IN BINARY:";

printBinary(findDecimal(number),16);

cout << endl;

}

void fourth(float number){

cout << "ENTERED NUMBER IN BASE-10:" << number << " AND IN BINARY:";

floatBinary(number);

cout << endl;

}

void fifth(MyFloat myfloat){

cout << "MANTISA IN BINARY:";

printBinary(myfloat.Raw.mantissa,32);

}

void sixth(MyFloat myfloat){

cout << "EXPONENT IN BASE-10:" << myfloat.Raw.exponent << " AND IN BINARY:";

printBinary(myfloat.Raw.exponent,8);

cout << endl;

}

void seventh(MyFloat myfloat){

cout << myfloat.Raw.sign << " | ";

printBinary(myfloat.Raw.exponent,8);

cout << " | ";

printBinary(myfloat.Raw.mantissa,32);

cout << endl;

}

void eigth(MyFloat myfloat){

cout << myfloat.Raw.sign << " | ";

decToHex(myfloat.Raw.exponent);

cout << " | ";

decToHex(myfloat.Raw.mantissa);

cout << endl;

}

int main(){

float number;

cout << "PLEASE ENTER A NUMBER TO DISPLAY THE IEEE 754 FLOATING POINT OPTIONS" << endl;

cin >> number;

MyFloat myfloat;

myfloat.number = number;

cout << "PLEASE CHOOSE ONE OF THE FOLLOWING OPERATIONS" << endl;

cout << " 1. DISPLAY THE SIGN BIT VALUE" << endl;

cout << " 2. DISPLAY THE INTEER PART IN BOTH BASE-10 AND CINARY FORMATS" << endl;

cout << " 3. DISPLAY THE DECIMAL PART IN BOTH BASE-10 AND BINARY FORMATS" << endl;

cout << " 4. DISPLAY THE NUMBER ENTERED IN BOTH BASE-10 AND BINARY FORMATS" << endl;

cout << " 5. DISPLAY THE MANTISA IN BINARY FORMATS" << endl;

cout << " 6. DISPLAY THE EXPONENT IN BORH BASEE-10 AND BINARY FORMATS" << endl;

cout << " 7. DISPLAY THE IEEE 754 SINGLE PRECISION BINARY LAYOUT" << endl;

cout << " 8. DISPLAY THE IEEE 754 SINGLE PRECISION BINARY LAYOUT" << endl;

int choice;

cin >> choice;

switch(choice){

case 1:first(number);

break;

case 2:second(number);

break;

case 3:third(number);

break;

case 4:fourth(number);

break;

case 5:fifth(myfloat);

break;

case 6:sixth(myfloat);

break;

case 7:seventh(myfloat);

break;

case 8:eigth(myfloat);

break;

default:cout << "ENTER VALID CHOICE" << endl;

}

}

Refer to attachment please for onscreen look.

6 0
3 years ago
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