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BlackZzzverrR [31]
1 year ago
8

The designers of a database typically begin by developing a​ __________ to construct a logical representation of the database be

fore it is implemented.
Computers and Technology
1 answer:
Pavlova-9 [17]1 year ago
8 0

The designers of a database typically begin by developing a​ Data model to construct a logical representation of the database before it is implemented.

What is a data model?

A data model  in database is a type of data model that determines the logical structure of a database. It fundamentally determines in which manner data can be stored, organized and manipulated. They are three primary data models namely: relational, dimensional, and entity-relationship (E-R).

Learn more on Database model from:

brainly.com/question/17081023?referrer=searchResults

#SPJ4

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A file to which information is written is referred to as a(n) ____ file.
Iteru [2.4K]
The answer is <span>output.  </span>A file to which information is written is referred to as an output file.  It is  <span>a computer </span>file<span> that contains data that are the </span>output<span> of a device or program. </span>
4 0
2 years ago
How to write cube of a number from flowchart ​
AlekseyPX

Answer:

This is the process to write flowchart .

Help it is helpful.

4 0
2 years ago
Write a statement to create a Google Guava Multimap instance which contains student ids as keys and the associated values are st
Sergeu [11.5K]

Answer: provided in the explanation section

Explanation:

Note: take note for indentation so as to prevent error.

So we import com.google.common.collect.Multimap;

import java.util.Collection;

import java.util.Map;

class Main {

   public static void main(String[] args) {

       // key as studentId and List of Profile as value.

       Multimap<String,Profile> multimap = ArrayListMultimap.create();

       multimap.put("id1", new ExamProfile("examStudentId1"));

       multimap.put("id1", new ELearningProfile("userId1"));

       multimap.put("id2", new ExamProfile("examStudentId2"));

       multimap.put("id2", new ELearningProfile("userId2"));

       // print the data now.

       for (Map.Entry<String, Collection<Profile>> entry : multimap.entrySet()) {

           String key = entry.getKey();

           Collection<String> value =  multimap.get(key);

           System.out.println(key + ":" + value);

       }

   }

}

// assuming String as the studentId.

// assuming Profile as the interface. And Profile can multiple implementations that would be

// specific to student.

interface Profile {

}

class ExamProfile implements Profile {

   private String examStudentId;

   public ExamProfile(String examStudentId) {

       this.examStudentId = examStudentId;

   }

}

class ELearningProfile implements Profile {

   private String userId;

   public ELearningProfile(String userId) {

       this.userId = userId;

   }

}

This code is able to iterate through all entries in the Google Guava multimap and display all the students name in the associated students profile.

8 0
3 years ago
This program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balance
aksik [14]

Answer:

import java.util.Scanner;

public class TeamRoster {

  public static void main(String[] args) {

     Scanner scan = new Scanner(System.in);

     int[][] players = new int[5][2];

     boolean keepAlive = true;

     char input;

     

     for (int i = 0; i < 5; i++) {

        System.out.println("Enter player " + (i+1) + "'s jersey number: ");

        players[i][0] = scan.nextInt();

        if( players[i][0] >= 0 && players[i][0] < 100 ) {

             System.out.println("Enter player number less than 100");

               System.out.println("Enter player " + (i+1) + "'s rating: ");

               players[i][1] = scan.nextInt();

               if ( players[i][1] >= 1 && players[i][1] <10 ) {

                     System.out.println();

               }    else {

                     System.out.println("Enter player " + (i+1) + "'s rating: ");

                     players[i][1] = scan.nextInt();

               }

     }

     }

     System.out.println();

     outputRoster(players, 0);

     

     while (keepAlive) {

        outputMenu();

        input = scan.next().charAt(0);

        if (input == 'q') {

           keepAlive = false;

           break;

        } else if (input == 'o') {

           outputRoster(players, 0);

        } else if (input == 'u') {

           System.out.println("Enter a jersey number: ");

           int jerseyNum = scan.nextInt();

           System.out.println("Enter a new rating for the player: ");

           int newRating = scan.nextInt();

           for (int l = 0; l < 5; l++) {

              if (players[l][0] == jerseyNum) {

                 players[l][1] = newRating;

              }

           }

        } else if (input == 'a') {

           System.out.println("Enter a rating: ");

           int rating = scan.nextInt();

           outputRoster(players, rating);

        } else if (input == 'r') {

           System.out.println("Enter a jersey number: ");

           int jerseyNum = scan.nextInt();

           boolean exists = true;

           for (int l = 0; l < 5; l++) {

              if (players[l][0] == jerseyNum) {

                 System.out.println("Enter a new jersey number: ");

                 players[l][0] = scan.nextInt();

                 System.out.println("Enter a rating for the new player: ");

                 players[l][1] = scan.nextInt();

              }

           }

           

        }

     }

     

     return;

  }

   

  public static void outputRoster(int[][] players, int min) {

     System.out.println(((min>0) ? ("ABOVE " + min) : ("ROSTER")));

     int item = 1;

     for (int[] player : players) {

        if (player[1] > min) {

           System.out.println("Player " + item + " -- Jersey number: " + player[0] + ", Rating: " + player[1]);

        }

        item++;

     }

     System.out.println();

  }

   

  public static void outputMenu() {

     System.out.println("MENU");

     System.out.println("u - Update player rating");

     System.out.println("a - Output players above a rating");

     System.out.println("r - Replace player");

     System.out.println("o - Output roster");

     System.out.println("q - Quit\n");

     System.out.println("Choose an option: ");  

  }

}

Explanation:

The program is written in Java.

It is a bit straightforward.

The Scanner module is declared and used to collect input from the user.

The program prompts the user for each player jersey then rating.

All five players details are collected.

The program shows the output of all the entries.

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2 years ago
What is the differnce between ''P4 and 4P''
34kurt
The number and letter are switched. This question needs more context to get a accurate answer.
5 0
2 years ago
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